Based on our record, Socket.io seems to be a lot more popular than Pixi.js. While we know about 734 links to Socket.io, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In line 32 we have the socket.io editaData event which handles data editing in the server. When the user clicks edit in the client, the server searches for the data using the findIndex method. If it exists it updates the data in the crudData array then it broadcasts the edited data to the client. - Source: dev.to / 3 months ago
Tools like Socket.IO and WebSockets significantly simplify the implementation of real-time communication between client and server. - Source: dev.to / 3 months ago
To capture the test execution status, I wrote a custom karma reporter(a good resource) with which I was able to emit the test execution status back to the vscode extension. I am using socket.io to do this communication. - Source: dev.to / 5 months ago
Building such experiences is already possible, using libraries such as socket.io and React Together. This blog post explains how to easily add real-time collaboration to an existing React app, using React Together. - Source: dev.to / 5 months ago
Complexity: WebSockets require you to handle connection lifecycle events, such as errors and reconnections. While the code example I provided could suffice for simple use cases, more complex use cases might arise, like automatic reconnection and queueing messages sent by the client when the connection wasn't open. For that, you can either extend this code or use an external library like react-use-websocket for a... - Source: dev.to / 6 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
p5.js - JS library for creating graphic and interactive experiences
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
Anime.js - Lightweight JavaScript animation library
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D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.