Based on our record, Phaser seems to be a lot more popular than SignalR. While we know about 121 links to Phaser, we've tracked only 4 mentions of SignalR. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Blazor Server basically has the server remote control puppet everything on the client through SignalR. Source: 12 months ago
SignalR is a layer over websockets, and is available for python. Source: about 1 year ago
Since Go is a pretty simple game and not very graphic intensive, a simple approach would be to use SignalR on ASP.NET, where the server maintains the game board state and just sends minimal messages (for example, piece X moved to location Y, and whose turn it is now) to each player after their respective move in turn. Source: about 1 year ago
SignalR and Pinia for real-time stat updates in the dashboard UI. Source: about 1 year ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / 11 days ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 month ago
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda). - Source: dev.to / 2 months ago
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back. - Source: Hacker News / 3 months ago
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS). - Source: dev.to / 4 months ago
Socket.io - Realtime application framework (Node.JS server)
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.
Unity - The multiplatform game creation tools for everyone.