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Shuffle for Tailwind CSS might be a bit more popular than Pixi.js. We know about 6 links to it since March 2021 and only 5 links to Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Tailwind has a mass of ready-made UI libraries and components, so it's not that when you start working in it you always have to build everything from scratch. For example; https://shuffle.dev/tailwind. Source: about 2 years ago
Just take note that to get code you'll need to buy subscription: shuffle.dev/tailwind. Source: about 2 years ago
If it's too pricey for you, than you may like this option, also with read-made components https://shuffle.dev/tailwind. Source: over 2 years ago
Haha, yes CSS is sometimes a PITA. If you are looking for ways to build landing pages there are luckily a lot of no-code tools out there already: https://typedream.com/ https://shuffle.dev/ or if it should be more customizable https://webflow.com/. Source: over 2 years ago
It’s „custom designed“ but I heavily rely on the amazing CSS framework TailwindCSS and their pre made components called TailwindUI. There’s also https://shuffle.dev/tailwind which I have used for some other pages. It’s a nocode tool and even builds on Tailwind. Let me know if I can help further. Source: over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Tailwind CSS Play - An advanced online playground for Tailwind CSS
Anime.js - Lightweight JavaScript animation library
Tailwind Builder - Tailwind CSS editor for busy developers
p5.js - JS library for creating graphic and interactive experiences
CSS Scan - Instantly check or copy computed CSS from any element for only ~95$
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.