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SDL VS Haskell

Compare SDL VS Haskell and see what are their differences

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SDL logo SDL

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

Haskell logo Haskell

An advanced purely-functional programming language
  • SDL Landing page
    Landing page //
    2023-09-26
  • Haskell Landing page
    Landing page //
    2023-05-01

We recommend LibHunt Haskell for discovery and comparisons of trending Haskell projects.

SDL features and specs

  • Cross-Platform Compatibility
    SDL supports multiple operating systems including Windows, Mac OS, Linux, iOS, and Android, allowing developers to write code once and run it on various platforms.
  • Simplified Development
    SDL provides a simple and straightforward API for handling graphics, sound, and input, making it easier for developers to create multimedia applications and games without needing to write platform-specific code.
  • Community Support
    SDL has a large and active community along with extensive documentation and tutorials, which can be immensely helpful for both new and experienced developers.
  • Extensible
    SDL is highly extensible with multiple add-on libraries available, such as SDL_image, SDL_mixer, and SDL_ttf, which provide additional functionality for handling images, audio, and fonts respectively.
  • Lightweight and Efficient
    SDL is designed to be lightweight and efficient, capable of running on a wide range of hardware with minimal overhead, making it suitable for performance-critical applications such as games.
  • Open Source
    SDL is open-source software, licensed under the zlib license, which allows developers to use, modify, and distribute their own SDL-based software freely.

Possible disadvantages of SDL

  • Limited 3D Support
    SDL is primarily designed for 2D graphics and does not include advanced 3D graphics functionality, limiting its use for 3D game development without integrating it with other libraries like OpenGL.
  • Learning Curve
    While simpler than many alternatives, SDL still requires a learning curve, especially for developers who are unfamiliar with C/C++ programming or game development concepts.
  • Less Abstracted than Some Frameworks
    SDL offers lower-level access to hardware and does not provide high-level abstractions found in some other game development frameworks, which can result in more complex code for certain tasks.
  • Controller and Input Limitations
    SDL's support for various controllers and input devices can be less comprehensive than some other libraries, requiring additional effort or third-party solutions to achieve full functionality.
  • Debugging and Profiling
    Debugging and profiling SDL applications can be more challenging compared to using certain other game development frameworks that come with integrated tools for these purposes.

Haskell features and specs

  • Pure Functional Programming
    Haskell emphasizes pure functional programming, meaning functions have no side effects. This leads to code that is easier to understand, test, and maintain.
  • Strong Type System
    Haskell's type system is strong and expressive, allowing developers to catch many errors at compile time. This results in more reliable code.
  • Lazy Evaluation
    Haskell uses lazy evaluation by default, which can lead to performance improvements by avoiding unnecessary computations and enabling the creation of infinite data structures.
  • Immutability
    In Haskell, data is immutable by default. This leads to simpler reasoning about code behavior and reduces bugs related to mutable state.
  • High-Level Abstractions
    Haskell provides powerful abstractions like monads, functors, and applicative functors, which can lead to more concise and expressive code.
  • Concurrency
    Haskell has excellent support for concurrency and parallelism through its lightweight threading model and software transactional memory, making it suitable for concurrent applications.
  • Community and Libraries
    Haskell has a dedicated community and a rich set of libraries and tools, which can help accelerate development and provide solutions to common problems.

Possible disadvantages of Haskell

  • Steep Learning Curve
    Haskell has a steep learning curve, particularly for developers who are new to functional programming or coming from imperative and object-oriented backgrounds.
  • Performance Concerns
    While Haskell can be efficient, its performance can sometimes lag behind other languages like C++ or Rust for certain use cases, especially those requiring low-level optimization.
  • Limited Industry Adoption
    Haskell is not as widely adopted in industry compared to languages like Java, Python, or JavaScript, which can limit job opportunities and community size.
  • Compilation Times
    Haskell's compilation times can be long, especially for large projects, which can slow down the development process.
  • Tooling and IDE Support
    While improving, the tooling and IDE support for Haskell is not as mature as for some other popular languages, potentially affecting developer productivity.
  • Complexity of Advanced Features
    Some of Haskell's advanced features, such as monads and type-level programming, can be complex and difficult to master, which can be a barrier for new developers.
  • Library Gaps
    Although Haskell has many libraries, there might be gaps or less mature libraries for some specific use cases compared to more mainstream languages.

Analysis of Haskell

Overall verdict

  • Haskell is good for certain types of projects and developers, especially those interested in functional programming and academic exploration. It may not be the best choice for every use case, particularly where performance-critical applications or system-level programming is required, due to its steep learning curve and relatively smaller community compared to more mainstream languages.

Why this product is good

  • Haskell is a purely functional programming language known for its high level of abstraction, robust type system, and lazy evaluation. These features make Haskell an excellent choice for academic research, complex algorithm design, and scenarios where concise and maintainable code is paramount. It encourages a different way of thinking about programming problems, which can lead to more elegant and robust solutions.

Recommended for

  • Developers interested in functional programming paradigms
  • Projects focused on academic research or algorithm development
  • Software requiring high-level abstractions and strong type safety
  • Enthusiasts wishing to learn a different approach to thinking about software design

SDL videos

Useful review features in SDL Trados Studio

More videos:

  • Review - Reviewing translations in SDL Trados Studio 2019
  • Review - Doral SDL-A All-Season TIRE REVIEW + SNOW

Haskell videos

Functional Programming & Haskell - Computerphile

More videos:

  • Review - Marloe Haskell Review
  • Review - Marloe Watch Company - Haskell - Watch Review

Category Popularity

0-100% (relative to SDL and Haskell)
Game Engine
100 100%
0% 0
Programming Language
0 0%
100% 100
Localization
100 100%
0% 0
OOP
0 0%
100% 100

User comments

Share your experience with using SDL and Haskell. For example, how are they different and which one is better?
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Social recommendations and mentions

Haskell might be a bit more popular than SDL. We know about 21 links to it since March 2021 and only 19 links to SDL. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

SDL mentions (19)

  • New Year, New Game Engine - Nikola Engine Devlog 0
    You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 4 months ago
  • How was Pico8 made?
    In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 2 years ago
  • How does one make their own GUI from scratch? (no GUI libraries)
    You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 2 years ago
  • I want to become a game dev one day, can you guys help me?
    You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 2 years ago
  • what #include<iostream> does in C++ Program ?
    Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 2 years ago
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Haskell mentions (21)

  • Is there a programming language that will blow my mind?
    Haskell - a general-purpose functional language with many unique properties (purely functional, lazy, expressive types, STM, etc). You mentioned you dabbled in Haskell, why not try it again? (I've written about 7 things I learned from Haskell, and my book is linked at them bottom if you're interested :) ). Source: about 2 years ago
  • Where to go from here?
    Where you go is entirely up to you. According to haskell.org, Haskell jobs are a-plenty. sigh. Source: about 2 years ago
  • Haskell.org now has "Get Started" page!
    Should they be part of haskell.org or something else? Source: over 2 years ago
  • Haskell.org now has "Get Started" page!
    Haskell.org now has a big purple Get Started button that takes you to a nice short guide (haskell.org/get-started) that quickly provides all the basic info to get going with Haskell. It is aimed for beginners, to reduce choice fatigue and to give them a clear, official path to get going. Source: over 2 years ago
  • dev environment for windows
    I just jumped into the wiki "Write Yourself a Scheme in 48 hours" which looks pretty good. (although some of the text explanation is hard to understand without context).. I used cabal to set up the starter project. Sublime editor seems to work OK and I just use the git Bash shell on windows to compile the program directly on the command line. So maybe this is all good enough for now (?). It seems installing... Source: over 2 years ago
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What are some alternatives?

When comparing SDL and Haskell, you can also consider the following products

Rev.com - Transcriptions, captions, and subtitles that are affordable, fast, and high-quality.

Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.

ABBYY - ABBYY's leading AI and machine learning technology solutions range from process analysis, data capture, pdf editor, text and content recognition (OCR) and extraction, combining process and content insights to deliver digital intelligence.

Rust - A safe, concurrent, practical language

Lilt - Interactive, adaptive translation platform

JavaScript - Lightweight, interpreted, object-oriented language with first-class functions