Connect. ◾️See when your fellow contributors are online and which repos, branches and files they are working on. Automated. ◾️Connect your issue tracker to share what issue you are working on based on your current branch.
Live. ◾️ See others' local changes in the gutter of your editor and get notified the moment you make a conflicting change. Patch. ◾️View diffs of other contributors' local files and cherry‑pick individual lines, files or complete working copies.
Codeshare. ◾️Make voice and video calls directly from your editor and codeshare to see each others cursors.
Agnostic. ◾️Edit together simultaneously, interoperable between VS Code and all JetBrains IDEs.
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Based on our record, Scratch seems to be a lot more popular than GitLive. While we know about 558 links to Scratch, we've tracked only 3 mentions of GitLive. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
LiveCode is about the closest literal logical successor to HyperCard. https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1 That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from. https://scratch.mit.edu. - Source: Hacker News / about 1 month ago
And https://codecombat.com, which has been around for a while now. I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I... - Source: Hacker News / 4 months ago
+1 Scratch! My son started with it, then expanded into Roblox/Lua. Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music. https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
I am also going to highly recommend Scratch[1]. That is what got me into a programming around that age. You can even help him make a website to host his games on. [1]: https://scratch.mit.edu/. - Source: Hacker News / 5 months ago
This ! Learning to code will come after, spending time with your son writing down ideas might be more fun at first and it's a good time to teach him that games are thoughts first and then coded after. I would have recommended Scratch [1] for a first introduction instead of hoping into code right away, but since he is 9yo he will most likely want to hop on big game engine like he sees his favorite youtubers doing.... - Source: Hacker News / 5 months ago
There are plenty of tools that have started popping up to try and improve this situation since last year. CodeTogether, Duckly, Code With Me, and GitLive to name a few. Source: over 2 years ago
GitLive. Extend your IDE with the real-time features remote development teams need to work together effectively. See what your teammates are working on and get notified of merge conflicts before you commit. Make video calls and code together live, VS Code to JetBrains. [GITLIVE]. - Source: dev.to / about 3 years ago
This is in no way an answer to your question but perhaps you would find git.live's merge conflict detection feature useful to potentially avoid the conflicts in the first place 😅. Source: about 3 years ago
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
CodeStream - CodeStream helps development teams resolve issues faster, and improve code quality by streamlining code reviews inside your IDE
Godot Engine - Feature-packed 2D and 3D open source game engine.
CodeTogether - Live share IDEs and coding sessions. See changes in real time.
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.
Codacy - Automatically reviews code style, security, duplication, complexity, and coverage on every change while tracking code quality throughout your sprints.