Software Alternatives, Accelerators & Startups

Ruby VS Bevy Engine

Compare Ruby VS Bevy Engine and see what are their differences

Ruby logo Ruby

A dynamic, interpreted, open source programming language with a focus on simplicity and productivity

Bevy Engine logo Bevy Engine

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
  • Ruby Landing page
    Landing page //
    2018-09-30

We recommend LibHunt Ruby for discovery and comparisons of trending Ruby projects.

  • Bevy Engine Landing page
    Landing page //
    2023-11-06

Ruby videos

Ruby Programming Language - Full Course

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Category Popularity

0-100% (relative to Ruby and Bevy Engine)
Programming Language
100 100%
0% 0
Games
0 0%
100% 100
OOP
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Ruby and Bevy Engine

Ruby Reviews

The 10 Best Programming Languages to Learn Today
With the growing popularity of Apple operating systems and applications, having Swift programming skills under your belt is a wise investment. Swift shares some similar characteristics with programming languages Ruby and Python.
Source: ict.gov.ge

Bevy Engine Reviews

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Social recommendations and mentions

Based on our record, Bevy Engine should be more popular than Ruby. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Ruby mentions (3)

  • A full-stack serverless application with AssemblyLift and Next.js
    The counter function is written in Ruby. Since Ruby is an interpreted language, AssemblyLift deploys a customized Ruby 3.1 interpreter compiled to WebAssembly, which executes the function handler. Since the interpreter is somewhat large, the cold-start time of a Ruby function tends to be larger than that of a Rust function. Our counter is being run in the backround, so we're fine with it being a little bit laggy... - Source: dev.to / over 1 year ago
  • Why is no one promoting ruby?
    But, in general I was told use rubyapi.org unless you _really_ want to stick with the ruby-lang.org docs for all you do (which is fine) or to dig more into some object hierarchy, etc. Source: almost 2 years ago
  • Looking for pwsh (core/open source, v7) integration w/ rbenv, asdf
    [2] 'rbenv' - https://github.com/rbenv/rbenv - Ruby version management utility. Run something like rbenv install 3.1.1 to install that version on your system (requires related project ruby-build), then rbenv local 3.1.1 in your code's directory to specify that for any ruby command in that directory only, you want to use version 3.1.1 that you installed through rbenv. Does other useful stuff too. Only does Ruby,... Source: over 2 years ago

Bevy Engine mentions (6)

  • Voronoi, Manhattan, random
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch. - Source: dev.to / about 2 months ago
  • Web Game Engines and Libraries
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/ Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be. - Source: Hacker News / about 2 months ago
  • 3D and 2D: Testing out my cross-platform graphics engine
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late. WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb... - Source: Hacker News / 3 months ago
  • 3D and 2D: Testing out my cross-platform graphics engine
    Can't https://bevyengine.org/ do this? https://wgpu.rs/ makes this possible with Rust. - Source: Hacker News / 3 months ago
  • A minimal working Rust / SDL2 / WASM browser game
    Check out Bevy. https://bevyengine.org/. - Source: Hacker News / 5 months ago
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What are some alternatives?

When comparing Ruby and Bevy Engine, you can also consider the following products

Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.

Godot Engine - Feature-packed 2D and 3D open source game engine.

JavaScript - Lightweight, interpreted, object-oriented language with first-class functions

Unity - The multiplatform game creation tools for everyone.

C++ - Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation

Graphite Editor - Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more.