Software Alternatives, Accelerators & Startups

Rogue Engine VS SignalR

Compare Rogue Engine VS SignalR and see what are their differences

Rogue Engine logo Rogue Engine

Powerful environment for game and application development using WebGL.

SignalR logo SignalR

SignalR is a server-side software system designed for writing scalable Internet applications, notably web servers.
  • Rogue Engine Landing page
    Landing page //
    2023-10-22
  • SignalR Landing page
    Landing page //
    2023-09-20

Rogue Engine videos

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SignalR videos

SignalR Tutorial 1 - What is SignalR?

More videos:

  • Review - SignalR Deep Dive: Building Servers - David Fowler & Damian Edwards
  • Tutorial - SignalR Tutorial 3 - Why Use SignalR?
  • Review - Real-time web applications with ASP.NET Core SignalR

Category Popularity

0-100% (relative to Rogue Engine and SignalR)
Game Engine
100 100%
0% 0
Developer Tools
0 0%
100% 100
Game Development
100 100%
0% 0
App Development
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Rogue Engine and SignalR

Rogue Engine Reviews

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SignalR Reviews

Essential .NET Core Libraries that Every Programmer should know
You can include it in your code by configuring the SignalR API, which creates remote procedure calls for the server-client architecture. In addition, it manages the communication channel and resources for seamlessly transferring data during high traffic.
Source: positiwise.com
12 Most Preferred latest .NET Libraries of 2022
SignalR offers real-time web integration for .NET core apps through its SignalR .NET core library. Using it, developers can push/add data from the server into their applications. Features: Automatic connection management. Simultaneous message-sending to all clients. Scalable to handle increasing traffic. A group of clients can be notified at once with a message.
Source: www.bigscal.com
SignalR Alternatives
SignalR is basically used to allow connection between client and server or vice-versa. It is a type of bi-directional communication between both the client and server. SignalR is compatible with web sockets and many other connections, which help in the direct push of content over the server. There are many alternatives for signalR that are used, like Firebase, pusher,...
Source: www.educba.com

Social recommendations and mentions

SignalR might be a bit more popular than Rogue Engine. We know about 4 links to it since March 2021 and only 4 links to Rogue Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Rogue Engine mentions (4)

  • Rogue Engine - A Unity3D-like platform for three.js
    If you love r/threejs and you want a Unity-like interface for it, http://rogueengine.io has got your back. Source: 10 months ago
  • Would an open-source lightweight object/scene framework on top of ThreeJS be useful?
    Similar to https://rogueengine.io/ ? I'd be very interested in a lighter gui to use for scenes. Staying tuned! Source: 11 months ago
  • How to find coordinates of where things are THREE JS
    I've been having a good time building threejs scenes using Rogue Engine. Maybe this will help you visualize your lighting positions? Source: over 1 year ago
  • Is threejs a Game Engine?
    You should check out https://rogueengine.io/. Source: almost 2 years ago

SignalR mentions (4)

  • How can I achieve client-server communication as seamless as Blazor Server for Blazor WebAssembly?
    Blazor Server basically has the server remote control puppet everything on the client through SignalR. Source: 11 months ago
  • Creating a Lightweight Connection Between C# and Python - Over Internet
    SignalR is a layer over websockets, and is available for python. Source: about 1 year ago
  • I'm new to C#, have a little C++ and Java experience from high school and college. My goal is to make an application for two players to play Go.
    Since Go is a pretty simple game and not very graphic intensive, a simple approach would be to use SignalR on ASP.NET, where the server maintains the game board state and just sends minimal messages (for example, piece X moved to location Y, and whose turn it is now) to each player after their respective move in turn. Source: about 1 year ago
  • .NET Modern Task Scheduler
    SignalR and Pinia for real-time stat updates in the dashboard UI. Source: about 1 year ago

What are some alternatives?

When comparing Rogue Engine and SignalR, you can also consider the following products

PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.

Socket.io - Realtime application framework (Node.JS server)

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Node.js - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications