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Pixi.js might be a bit more popular than Remotion.dev. We know about 5 links to it since March 2021 and only 4 links to Remotion.dev. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We collaborated with the vibrant Remotion Open-source community to find the answer for using GPU with Remotion for server-side rendering. After encountering some setbacks on our way, we were able to make it work for Remotion eventually. We consolidated our findings in the Remotion Docs at Using the GPU in the Cloud and simplified the instructions for Remotion developers to make the most out of it. Although the... - Source: dev.to / 7 months ago
Under the hood, it is powered by: - Remotion - Google TTS - OpenAI. Source: about 1 year ago
When I was talking with Jonny Burger (the creator of Remotion) about the challenges small open source projects face and how it becomes harder for individual maintainers who work because of their goodwill to carry their project forward, I did not realize the conversation would give birth to the idea of Relano. - Source: dev.to / about 1 year ago
I loved the idea of creating videos with dynamic data using Remotion, and started to dabble with it. I had a vague idea that it can be used to make simple videos that convey some text. - Source: dev.to / about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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