Based on our record, React seems to be a lot more popular than EnTT. While we know about 814 links to React, we've tracked only 32 mentions of EnTT. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
One inspiring example is a developer building a "Todoist Clone" using a combination of React, Node.js, and MongoDB. The developer tapped into open source libraries and community support to create a highly responsive task management application. This project underscores how indie hackers can achieve rapid development and adaptation with minimal budget – a theme echoed in several indie hacking success stories. - Source: dev.to / 15 days ago
Next.js is a very popular framework built on top of the React.js library and it provides the best Development Experience for building applications. It offers a bunch of features like:. - Source: dev.to / 28 days ago
Explore the official React documentation. - Source: dev.to / about 1 month ago
We’ll be creating the components package inside the packages directory. In this monorepo package, we’ll be building React components which will be consumed by our Next.js application (front-end package). - Source: dev.to / about 2 months ago
After evaluating our options including upgrading from AngularJS to Angular (the name for every version of Angular 2 and beyond) or migrating and rewriting our application in a completely new JavaScript framework: React. We ultimately chose to go with ReactJS. - Source: dev.to / about 2 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: almost 2 years ago
Vue.js - Reactive Components for Modern Web Interfaces
Flecs - Multi-threaded Entity Component System written for C89 & C99
Next.js - A small framework for server-rendered universal JavaScript apps
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Svelte - Cybernetically enhanced web apps
Entitas - Entity Component System Framework for C# and Unity