Software Alternatives & Reviews

Pusher VS Steamworks

Compare Pusher VS Steamworks and see what are their differences

Pusher logo Pusher

Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.

Steamworks logo Steamworks

Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.
  • Pusher Landing page
    Landing page //
    2023-10-05
  • Steamworks Landing page
    Landing page //
    2022-04-24

Pusher videos

Mark Kermode reviews Pusher

More videos:

  • Review - Pusher (1996) - Movie Review
  • Review - Film Recommendations: The Pusher Trilogy

Steamworks videos

SteamWorks MADchester Review

Category Popularity

0-100% (relative to Pusher and Steamworks)
Mobile Push Messaging
100 100%
0% 0
Developer Tools
83 83%
17% 17
Game Engine
0 0%
100% 100
Web Push Notifications
100 100%
0% 0

User comments

Share your experience with using Pusher and Steamworks. For example, how are they different and which one is better?
Log in or Post with

Reviews

These are some of the external sources and on-site user reviews we've used to compare Pusher and Steamworks

Pusher Reviews

SignalR Alternatives
Pusher as a signal Alternative comes into the picture when it is simple and has free plans for the fallback of SSE to make the frame and log polling also available to the developers for troubleshooting as well.
Source: www.educba.com

Steamworks Reviews

We have no reviews of Steamworks yet.
Be the first one to post

Social recommendations and mentions

Based on our record, Pusher should be more popular than Steamworks. It has been mentiond 50 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Pusher mentions (50)

  • Build a nice Realtime notification with Laravel Jetstream (InertiaJS / Vue 3 stack).
    Now let's push the notification to pusher. First you have to go to Https://pusher.com/ login create an app an get API keys. Then fill them in your .env file. - Source: dev.to / 12 days ago
  • A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
    Pusher.com — Realtime messaging service. Free for up to 100 simultaneous connections and 200,000 messages/day. - Source: dev.to / 3 months ago
  • Chat system sockets vs ajax?
    Another tool is pusher but have a high cost https://pusher.com/. Source: 5 months ago
  • Custom vs. off-the-shelf React web notification systems: Which is better?
    Pusher specializes in realtime WebSockets and offers a straightforward way to integrate realtime features into your React app. It's a reliable choice for apps that need to send notifications based on realtime events. - Source: dev.to / 7 months ago
  • Is this a viable approach to a chat microservice?
    Why are you considering building your own websocket service instead of using something like https://pusher.com/ ? Source: 10 months ago
View more

Steamworks mentions (27)

  • 🤔How do I find out the system requirements for my game (built with Unreal)? 👉 STEAMWORKS Onboarding 👈
    Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: about 1 year ago
  • [HELP] Is there a way to find name_id by market_hash_name?
    I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: about 1 year ago
  • Releasing a Web game onto Steam
    Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / over 1 year ago
  • Would anyone want to join my tiny visual novel studio?
    I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
  • TIL Tim Sweeney, Epic Games CEO originally wrote 90% of the code for the first Unreal Game Engine and has since used his fortune to protect more than 50,000 acres of forests for conservation purposes
    Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
View more

What are some alternatives?

When comparing Pusher and Steamworks, you can also consider the following products

Socket.io - Realtime application framework (Node.JS server)

Photon Engine - Independent networking engine and multiplayer platform.

PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.

Unity Multiplayer - Create real-time, networked games.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.