Based on our record, Pusher should be more popular than Steamworks. It has been mentiond 50 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Now let's push the notification to pusher. First you have to go to Https://pusher.com/ login create an app an get API keys. Then fill them in your .env file. - Source: dev.to / 12 days ago
Pusher.com — Realtime messaging service. Free for up to 100 simultaneous connections and 200,000 messages/day. - Source: dev.to / 3 months ago
Another tool is pusher but have a high cost https://pusher.com/. Source: 5 months ago
Pusher specializes in realtime WebSockets and offers a straightforward way to integrate realtime features into your React app. It's a reliable choice for apps that need to send notifications based on realtime events. - Source: dev.to / 7 months ago
Why are you considering building your own websocket service instead of using something like https://pusher.com/ ? Source: 10 months ago
Then that can be done on partner.steamgames.com -> Edit Store Page -> Basic Info tab -> Supported Platforms section. You don't have to put any requirements for the sound card btw. Source: about 1 year ago
I also tried this weird thing partner.steamgames.com. I thought that it is possible to find name_id by classid but it doesn't work. Source: about 1 year ago
Go to https://partner.steamgames.com/ and Join steamworks. You can reuse your Steam gamer account or create a new one. - Source: dev.to / over 1 year ago
I can give you a hand, however. Here's how to get your game added to Steam, PlayStation, and Nintendo. Source: over 1 year ago
Steamworks offers loads of functionality that developers can leverage to use in their products. Yeah, it's "industry standard", but it's kind of weird to act like it's just a place to list your games. Source: over 1 year ago
Socket.io - Realtime application framework (Node.JS server)
Photon Engine - Independent networking engine and multiplayer platform.
PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.
Unity Multiplayer - Create real-time, networked games.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.