Based on our record, PostImage.org should be more popular than Spline. It has been mentiond 343 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Local images won't share directly, upload the images in postimages or imgbb first, use the url in the meta tags. Then click the extension again to create a new sharer link! - Source: dev.to / 4 months ago
I think sometimes the png downloaded from here may be compressed too. Compare the file sizes. From now on I think I will use postimages.org to supplement my posts. It is quick and easy to use. Maximum 10,000 pixels images make note. Source: 6 months ago
You can host the image free (e.g. https://postimages.org/) and drop a link here. I don't understand the role of the ray in the fitting. Or is it that you want to just intersect the ray with the surface after fitting? In that case your problem breaks naturally into two parts. Source: 6 months ago
Maybe consider using postimages.org as an additional link in the comments, so we can DL your full sized pngs. Bewilderingly, these are the 3 different images /variants I could download from a single one of your images. 6mb, 2mb and the .webp is 320kb! Source: 6 months ago
On and off. I distinctly remember testing some of my posts and the downloaded jpgs were the same size as the originals,not compressed down to 350kb! I wish I could find the set criteria they are working to. In the meantime I think using postimages.org after posting might be the way to go. Source: 6 months ago
Before UX, I was an Industrial Designer. I used Solidworks and KeyShot (and some Unreal Engine for Arch Viz). If you don't plan on doing Arch Viz or serious ID, then you should look at other 3D programs that's easier to learn. Check out: https://spline.design/, Adobe's (I forgot which one), or Vectary. I personally prefer Spline. I haven't touched it in awhile though cos I have been coding more lately. Source: 6 months ago
You could start with Spline right from a web browser for free. It’s fairly new but very approachable for a total 3D newbie and you could offer your work to web builder who need to inject 3D into their websites with ease, and you can export AR experiences for iOS devices. Then you can move up to Blender to create more complex scenes. https://spline.design. Source: 10 months ago
I just started making 3d models and stumbled upon https://spline.design/, this thing is like the Figma of 3D but it paid and I cannot export my models, I have a shitty low-end laptop but it works well (i3 10 gen, 8GB, and SSD) please recommend a tool that has the same functionality keeping in mind my restraints. (I just want to make 3d assets for websites or games and export them in gltf, glb, stl formats). Source: about 1 year ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
If you have a .gltf file with high quality textures this can be done using Spline Design. Source: about 1 year ago
Imgur - Imgur is a free and simple image hosting service with image editing feature. Signup is optional.
Vectary - Vectary is a free, online 3D modeling tool and sharing platform.
ImgBB - Upload and share your images.
Womp - 3D Made Easy
imgbox - Imgbox is a free image hosting service.
Polygonjs - Create amazing & interactive 3D scenes for the web