POEditor is a collaborative online service for translation and localization management.
Bring your team to POEditor to easily localize software products like apps and websites into any language!
You can automate your localization workflow with powerful features like API, GitHub, Bitbucket, GitLab and DevOps integrations.
Get realtime updates about your localization progress on Slack and Microsoft Teams and recycle translations with the help of the Translation Memory.
You can mix human translation, machine translation and AI translation to your convenience, using your own translators or ordering human or automatic translations from 3rd party vendors.
POEditor currently supports the following localization file formats: Flutter ARB (.arb), CSV (.csv), INI (.ini), Key-Value JSON (.json), JSON (.json), Gettext (.po, .pot), Java Properties (.properties), .NET Resources (.resw, .resx), Qt Linguist TS files (.ts), Apple Strings (.strings), Apple Xcstrings files (.xcstrings), iOS XLIFF (.xliff), XLIFF 1.2 (.xlf), Angular (.xlf, .xmb, .xtb), Rise 360 XLIFF (.xlf), Excel (.xls, .xlsx), Android String Resources (.xml), YAML (.yml).
Create an account today and start a Free Trial to test your desired localization workflow! No credit card required.
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I enjoy using this platform. It has really made my work as a translator easier. I like that you can see the history of the translations and also the QA check feature is really useful.
Easy to use UI, a lot of useful features and a reliable support team!
It made my life much easier and helped me get my project done in no time. The features are really straightforward to use and their support team are always ready to give a hand in case you get stuck. I highly recommend it to everyone who needs professional help to manage a localization project effectively!
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than POEditor. While we know about 204 links to Unity, we've tracked only 7 mentions of POEditor. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For the purpose of this blog and demo I decided to use POEditor to host my translations. They have a generous free tier which is more than enough for this demo. I created a project, added 2 languages (NL and EN) and added a few translations to it. - Source: dev.to / over 1 year ago
For this, I tried to use Angular's build in functionality (@angular/localize) with POEditor. Source: almost 3 years ago
Check out POEditor, might be what you are looking for. Source: about 3 years ago
There's a bunch of others you can find if you google something like "crowdsource app translation" (ex1 ex2 ex3). I hope this helps, and I'll go add these to our wiki, since I also had to hunt them down across the subreddit. Source: over 3 years ago
It would be great if the translation is on a service like https://poeditor.com/, so it can be easier to maintain and recruit other faculty members that aren't so savvy. Source: over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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