Crowdin is an AI-powered localization software for teams. Connect with over 600 tools to translate your content. Manage all your multilingual content in one place. Get quality translations for your app, website, game, supporting documentation, and so on. Invite your own translation team or work with professional translation agencies within Crowdin.
-Integration with 600+ apps, including Git, marketing, support, and other tools.
-Get translations from Crowdin language services, agencies from the marketplace, or your own translation team.
-Content integrations with GitHub, GitLab, Bitbucket, and Azure Repos.
-Integrations with Google Play, Android Studio, VS Code, and other systems.
-iOS and Android SDKs for over-the-air content delivery, real-time preview, and screenshots.
-Figma, Adobe XD, and Sketch plugins.
-Integrations with marketing tools: Mailchimp, Contentful, SendGrid, Hubspot, Dropbox, and more.
-API, CLI, webhooks.
-Translation Memory, Screenshots, In-Context Visual Editor, Machine Translations, Quality Assurance checks, Reports, and a Marketplace.
-Tasks and more.
For more information, visit crowdin.com. For enterprise businesses, try Crowdin for Enterprise: https://crowdin.com/enterprise
Crowdin supports more than 60 file formats for mobile, software, documents, subtitles, graphics and assets: .xml, .strings, .json, .html, .xliff, .csv, .php, .resx, .yaml, .xml, .properties, .strings, and so on.
Crowdin is recommended for software developers, project managers, and localization teams working on apps, websites, or any digital product that demands efficient and effective translation management. It is also suitable for companies looking to expand their products' reach into international markets.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Crowdin. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Crowdin simplifies translation management by syncing translations from GitHub to its dashboard. Translators can contribute without interacting with GitHub directly. Learn more about Crowdin here. - Source: dev.to / 3 months ago
There are many products out there such as Lokalize, Crowdin, Weglot, Adobe Target, etc can be used to achieve these experiences. Diving into the details and the general working of these products is out of scope of this blog post. But do give these products a try. - Source: dev.to / 7 months ago
We decided to see if there are any solutions to this issue on the market, did a bit of research, and decided to try out Crowdin - and we think it’s awesome! It offers:. - Source: dev.to / 10 months ago
Crowdin.com — Unlimited projects, unlimited strings, and collaborators for Open Source. - Source: dev.to / over 1 year ago
We're using Crowdin for this, since we need to localise with external partners to different languages: https://crowdin.com/. But there are other options on the market that are geared more towards providing a true source of text, like Frontitude or Ditto: Https://www.frontitude.com/ Https://www.dittowords.com/. Source: over 1 year ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
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