POEditor is a collaborative online service for translation and localization management.
Bring your team to POEditor to easily localize software products like apps and websites into any language!
You can automate your localization workflow with powerful features like API, GitHub, Bitbucket, GitLab and DevOps integrations.
Get realtime updates about your localization progress on Slack and Microsoft Teams and recycle translations with the help of the Translation Memory.
You can mix human translation and machine translation to your convenience, using your own translators or ordering human or automatic translations from 3rd party vendors.
POEditor currently supports the following localization file formats: Flutter ARB (.arb), CSV (.csv), INI (.ini), Key-Value JSON (.json), JSON (.json), Gettext (.po, .pot), Java Properties (.properties), .NET Resources (.resw, .resx), Apple Strings (.strings), iOS XLIFF (.xliff), XLIFF 1.2 (.xlf), Angular (.xlf, .xmb, .xtb), Rise 360 XLIFF (.xlf), Excel (.xls, .xlsx), Android String Resources (.xml), YAML (.yml).
Create an account today and start a Free Trial to test your desired localization workflow! No credit card required.
The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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I enjoy using this platform. It has really made my work as a translator easier. I like that you can see the history of the translations and also the QA check feature is really useful.
Easy to use UI, a lot of useful features and a reliable support team!
It made my life much easier and helped me get my project done in no time. The features are really straightforward to use and their support team are always ready to give a hand in case you get stuck. I highly recommend it to everyone who needs professional help to manage a localization project effectively!
Based on our record, Godot Engine seems to be a lot more popular than POEditor. While we know about 446 links to Godot Engine, we've tracked only 7 mentions of POEditor. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For the purpose of this blog and demo I decided to use POEditor to host my translations. They have a generous free tier which is more than enough for this demo. I created a project, added 2 languages (NL and EN) and added a few translations to it. - Source: dev.to / 6 months ago
For this, I tried to use Angular's build in functionality (@angular/localize) with POEditor. Source: almost 2 years ago
Check out POEditor, might be what you are looking for. Source: about 2 years ago
There's a bunch of others you can find if you google something like "crowdsource app translation" (ex1 ex2 ex3). I hope this helps, and I'll go add these to our wiki, since I also had to hunt them down across the subreddit. Source: over 2 years ago
It would be great if the translation is on a service like https://poeditor.com/, so it can be easier to maintain and recruit other faculty members that aren't so savvy. Source: over 2 years ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 5 days ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 6 days ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 3 months ago
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors. - Source: dev.to / 4 months ago
Fair enough! I’d personally recommend Godot, because it’s FOSS, has a really nice way of doing things (in my opinion), and a language that’s similar enough to Go that when I was first learning Go I’d frequently use terms from GDScript! It’s the kind of think you can learn in a few hours. Give it a shot if you’re just getting into dev! Source: 5 months ago
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