Based on our record, PlayCanvas should be more popular than GTK. It has been mentiond 29 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 11 months ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: 12 months ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: about 1 year ago
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: about 1 year ago
Wha? An example of a barebones GTK JavaScript app is right there on the front page. One click on the bindings link, will send you to the official GNOME-hosted GitLab repo for gjs, which in-turn, has links to official API documentation. Source: over 1 year ago
I think what is lacking is a kind of introduction similar to what you have written in your post now. Myself, I am totally new to GTK. I come as a user of Gnome. All I knew until today was that to develop applications for Gnome, preferably I should use something called GTK. And I heard so much about the recent version that came out - GTK 4. So I started to look for a Getting Started tutorial for GTK 4, to build... Source: about 2 years ago
BTW, I think the GTK team should really step up their game in terms of how to encourage new people into their ecosystem. Seeing that windows screenshot in the official tutorial makes me think I'm dealing with some old technology. Also, the official gtk.org has two separate tutorials that show very similar applications being built. Source: about 2 years ago
Faces of GNOME Faces of GNOME is an initiative to create something similar to People of Mozilla / Mozillians which is a directory of active, current or past GNOME Contributors. Faces of GNOME (Current Demo HERE) aims to give a space for every GNOME Contributor, GNOME Foundation Member and more. It is being designed to showcase the list of current Maintainers, People that spoke at GNOME Conferences/Events, GNOME... Source: over 2 years ago
My advice is to basically learn how to write GTK apps using Python. Source: over 2 years ago
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