Tetrisly is a new approach to organizing libraries in Figma and Sketch. 2500+ components help you create wireframes faster or create a library for a design system. It’s a perfectly crafted, named, organized Component Library based on recent Figma and Sketch features.
• 2500+ Resizable components
• Organized nested Symbols and Overrides
• Organized Layer and Text Styles
• Auto / Smart Layout
• Components are grouped by their function instead of by their complexity
• Ready to work at scale
• Components ID system
• Easily customizable styles
• Example Wireframes and Process Files
• Components are synced with foundations so every change is global
What are the benefits of Tetrisly?
UX Designers:
• Speed up the wireframing process
• All changes are global, you don’t have to change all elements locally again and again
• Collaborate with other UX designers on library development and expansion
UI Designers:
• Create one source of truth for your product
• Just start creating the component library with ideal file organization
• Build the right inheritance structure for design tokens and components based on your needs
Product teams:
• Reduce the entry threshold for new designers into the project
• A fully scalable file organization methodology gives you unlimited possibilities of product development
• Minimize the number of misunderstandings, mistakes and time-wasting thanks to good organization
Based on our record, Pixi.js seems to be more popular. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 3 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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