Based on our record, Sass seems to be a lot more popular than Pixi.js. While we know about 132 links to Sass, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
We took our time evaluating different options and ultimately landed on a focused set of technologies: Next.js, TypeScript, Redux Toolkit, SASS, and Axios. This combination offers a powerful and manageable foundation for our project, avoiding the pitfalls of an overly complex tech stack. - Source: dev.to / 3 days ago
Traditionally CSS lacked features such as variables, nesting, mixins, and functions. This was frustrating for Developers as it often led to CSS quickly becoming complex and cumbersome. In an attempt to make code easier and less repetitive CSS pre-processors were born. You would write CSS in the format the pre-processor understood and, at build time, you'd have some nice CSS. The most common pre-processors these... - Source: dev.to / 3 months ago
CSS stands for Cascading Style Sheets, and is a scripting language used to style web pages. SCSS stands for Syntactically Awesome Style Sheet, and is a superset of CSS. You can think of SCSS as the more advanced version of CSS, which comes with several features that CSS does not support, such as the SCSS nested syntax, as shown below. - Source: dev.to / 3 months ago
In the past, you’d need to rely on pre-processors such as SaSS or Less, but not anymore… Native CSS nesting has landed on all major modern browsers. - Source: dev.to / 5 months ago
Sass -> An improvement over CSS. It provides nice features for managing CSS. Good for mid-sized or even larger projects. - Source: dev.to / 6 months ago
Anime.js - Lightweight JavaScript animation library
PostCSS - Increase code readability. Add vendor prefixes to CSS rules using values from Can I Use. Autoprefixer will use the data based on current browser popularity and property support to apply prefixes for you.
p5.js - JS library for creating graphic and interactive experiences
Stylus - EXPRESSIVE, DYNAMIC, ROBUST CSS
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.