Based on our record, Phaser seems to be a lot more popular than Pixi.js. While we know about 124 links to Phaser, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
I've started working on a simple interactive version of my portfolio using Phaser.js. - Source: dev.to / 6 months ago
Https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on. - Source: Hacker News / 8 months ago
This is first time I used Phaser for making a game but it's a very nice and easy HTML5 framework and I follow tutorial to use phaser and after few of them, I tried to add few things and make the gameplay how I would enjoy, so I learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding... - Source: dev.to / 8 months ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / 12 months ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 year ago
Anime.js - Lightweight JavaScript animation library
Unity - The multiplatform game creation tools for everyone.
p5.js - JS library for creating graphic and interactive experiences
Godot Engine - Feature-packed 2D and 3D open source game engine.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.