Based on our record, npm seems to be a lot more popular than Pixi.js. While we know about 64 links to npm, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
If your WASM code is self contained in Rust, you can build it in production mode and publish it on npmjs.com right now. The wasm-pack tool creates all the TypeScript types, package.json skeleton and anything else needed for a complete package. It is recommended that you review and update your package.json file prior to publishing. - Source: dev.to / 4 months ago
First, I signed up for an account on npmjs.com and authenticated my npm CLI with my account using a "publish" type access token generated from the website. - Source: dev.to / 6 months ago
Congratulations,now you package on npm you can check using go npmjs check your profile. - Source: dev.to / 10 months ago
To begin, you will need to choose a name for your package. Note: Your package name must be unique. Using the exact or similar name of an existing package will return an error when publishing the package to npm. To ensure the uniquenesses of your package name, head over to npmjs.com and search for any existing packages with a similar name. If there’s an exact match or a similar name, consider changing the name... - Source: dev.to / about 1 year ago
By using Fastify, you can quickly get a Node.js application up and running to handle requests. Assuming you have Node.js installed, you’ll start by initializing a new project. We’ll use npm as our package manager. - Source: dev.to / about 1 year ago
p5.js - JS library for creating graphic and interactive experiences
Yarn - Yarn is a package manager for your code.
Anime.js - Lightweight JavaScript animation library
Webpack - Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Ender - Frontend Development