Based on our record, Pixi.js should be more popular than Interview Cake. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Here's another site that helped me when I was starting out: interviewcake.com (I think I had a free trial or something). Source: about 3 years ago
Interviewcake.com has some great explanations and practice problems for leetcode style problems. I got the year subscription on sale. Source: almost 4 years ago
I also used to do the exact same thing during a technical interview. Seems like an obvious answer, but I've always noticed the more prior practice I have, the less nervous I get. I think a good part of the mental fatigue comes from nerves. And those nerves were amplified when I encountered a problem for which I didn't immediately have a general grasp of the solution. But as soon as I got more consistent with my... Source: almost 4 years ago
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