Heroku is recommended for startups, small to medium-sized applications, hobby projects, and developers who value ease of use and quick deployment cycles. It is particularly suited for those who are developing web applications in languages such as Ruby, Node.js, Python, and others supported by the platform.
Great service to build, run and manage applications entirely in the cloud!
Based on our record, Heroku seems to be a lot more popular than Pixi.js. While we know about 73 links to Heroku, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 4 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Providers include Digital Ocean, Heroku or Render for example. - Source: dev.to / 8 months ago
Review Apps run the code in any GitHub PR in a complete, disposable Heroku application. Review Apps each have a unique URL you can share. It’s then super easy for anyone to try the new code. - Source: dev.to / about 1 year ago
The app is deployed to Heroku and when it came time to switch the mode to email-on-account-creation mode, it was a very simple environment change:. - Source: dev.to / over 1 year ago
Heroku is a cloud platform that makes it easy to deploy and scale web applications. It provides a number of features that make it ideal for deploying background job applications, including:. - Source: dev.to / almost 2 years ago
Once you've created it you can host it locally (this means leaving the program running on your computer) or host it through a service online. I haven't personally tried this yet, but I believe you can use a site like heroku.com or other similar services. Source: almost 2 years ago
p5.js - JS library for creating graphic and interactive experiences
DigitalOcean - Simplifying cloud hosting. Deploy an SSD cloud server in 55 seconds.
Anime.js - Lightweight JavaScript animation library
Linode - We make it simple to develop, deploy, and scale cloud infrastructure at the best price-to-performance ratio in the market.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Amazon AWS - Amazon Web Services offers reliable, scalable, and inexpensive cloud computing services. Free to join, pay only for what you use.