I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, Tailwind CSS should be more popular than Phaser. It has been mentiond 1013 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've started working on a simple interactive version of my portfolio using Phaser.js. - Source: dev.to / 6 months ago
Https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on. - Source: Hacker News / 8 months ago
This is first time I used Phaser for making a game but it's a very nice and easy HTML5 framework and I follow tutorial to use phaser and after few of them, I tried to add few things and make the gameplay how I would enjoy, so I learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding... - Source: dev.to / 8 months ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / 12 months ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 year ago
Shadcn/ui contains a set of beautifully designed and accessible components, and it works seamlessly with major React frameworks. It’s open-source and has amassed 85.5k (and counting) GitHub stars. It’s built on the shoulders of giants — Radix UI and Tailwind CSS, making it one of the best to work with. Unlike many other UI libraries, the components are not just installed as npm modules, they’re downloaded into... - Source: dev.to / 8 days ago
We're going to investigate the difference in performance between Tailwind and Linaria. Tailwind, you already know. And Linaria has been getting quite a lot of traction since styled components went into maintenance mode recently. We'll cover why Linaria is a good choice for this comparison a bit further. - Source: dev.to / 13 days ago
It is a well-known fact that Tailwind CSS is a utility-first CSS framework. It lets you style elements directly within your HTML, thanks to pre-defined classes. Unlike other CSS frameworks that offer pre-built components, Tailwind offers these low-level utility classes that let you create your own design system. Thus, this makes crafting unique responsive designs effortless as there is not much to do with custom CSS. - Source: dev.to / 21 days ago
Note: It's best to utilize TailwindCSS to use ready-made styles via their classes. g-class directive has nothing to do with TailwindCSS, however. It only switches class names based on state. After that, you can use whatever you want. - Source: dev.to / about 1 month ago
By having the AI building the skeleton of the project, I learn few things. First, this tool is fantastic for building impressive frontend applications with clean, well-structured Tailwind CSS styling. - Source: dev.to / about 1 month ago
Unity - The multiplatform game creation tools for everyone.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Godot Engine - Feature-packed 2D and 3D open source game engine.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
React - A JavaScript library for building user interfaces