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Based on our record, Phaser seems to be a lot more popular than Shoutem. While we know about 120 links to Phaser, we've tracked only 1 mention of Shoutem. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / 9 days ago
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda). - Source: dev.to / about 1 month ago
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back. - Source: Hacker News / about 2 months ago
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS). - Source: dev.to / 3 months ago
Just use an actual game framework https://phaser.io/. Source: 5 months ago
Open-ended solutions (you get a lot out of the box but can still extend it with code in some way) are better in those cases. For example Firebase (no-code backend), API Bakery (low-code backend) handle the backend but you still need to provide the frontend, Shoutem handles mobile but you still need an API. Source: over 2 years ago
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