Based on our record, bspwm seems to be a lot more popular than Panda3D. While we know about 20 links to bspwm, we've tracked only 1 mention of Panda3D. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 8 months ago
Use BSPWM. It supports right clicks by default and its modular. You might want to look for status bars that work with it, slstatus does not work. Good luck, supremacist! Source: about 1 year ago
I had not heard of bspwm but I am a fan of telling WMs. Looking at the documentation now, I really like the pragmatic approach lol https://github.com/baskerville/bspwm. Source: about 1 year ago
I am not familiar with that distro at all, so no idea. KDE Plasma is fine, I use it myself (with BSPWM as my window manager, but that's irrelevant). Source: over 1 year ago
There's a paradigm shift required for a lot of people to start using automatic tiling window managers. Yabai is basically a bspwm port for MacOS and it follows the rules of binary space partitioning. In fact, bspwm has a great diagram on its github readme that illustrates how it works. This will limit the number of windows you can have on any given desktop. To overcome this limitation you use multiple desktops. A... Source: over 1 year ago
It’s night and day. I also combine a heavily customized NeoVim config (https://github.com/tomit4/notes/tree/main/nvim) with a tiling window manager (https://github.com/baskerville/bspwm), the espanso text expander (https://espanso.org/), Vimium in the browser (https://chrome.google.com/webstore/), and a 40% ortholinear keyboard(https://drop.com/buy/planck-mechanical-keyboard). Source: over 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Godot Engine - Feature-packed 2D and 3D open source game engine.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Unity - The multiplatform game creation tools for everyone.
qtile - Qtile is a full-featured, hackable tiling window manager written in Python.