This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than OpenRNDR. While we know about 204 links to Unity, we've tracked only 8 mentions of OpenRNDR. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I got really into OPENRNDR for a while, I really enjoy working with it. https://openrndr.org/. - Source: Hacker News / 3 months ago
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs. This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice. My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple... - Source: Hacker News / over 1 year ago
I am primarily using the openrndr framework to do all of this. Source: about 2 years ago
Last year I wrote Kosmik, a Twitter bot for pixelized retro-style space images in Scala, but I was dissatisfied for several reasons, performance being one, so I migrated the code to Kotlin using openrndr as graphics API recently, and moved the bot to Mastodon. What do you think? Source: over 2 years ago
Is there a framework, library or package along the lines of Processing or OPENRNDR for Common-Lisp or Clojure etc.? Source: over 2 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Processing - C++ and Java programming at the speed of thought.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
OpenFrameworks - openFrameworks
Godot Engine - Feature-packed 2D and 3D open source game engine.
Cinder - CINDER PROVIDES A POWERFUL, INTUITIVE TOOLBOX for programming graphics, audio, video, networking...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.