The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Based on our record, Godot Engine seems to be a lot more popular than OpenModelica. While we know about 446 links to Godot Engine, we've tracked only 6 mentions of OpenModelica. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have used https://openmodelica.org/. It's another one of those "invest substantial time understanding what they are doing, and you will likely be rewarded." Simple things are simple, but I found it took longer than I would have like to bang out e.g. a PID algo with a particular motor and load. If you want to try this, buy the book, and follow it to the end. Then keep learning, as you build more and more... - Source: Hacker News / 11 months ago
If the robot simulation doesn't need to pick up stuff or take into account changing contacts with other objects you can use Modelica's Multibody library which you can run for free with OpenModelica. This will be more accurate than other simulators because modelica can analytically solve the dynamics equations. You don't need to write them either just to connect blocks for various components. Source: about 1 year ago
OpenModelica consists of a combination of graphical and written components to simulate dynamic systems. I don’t know what control system feature set might be available. AMESIM is a more extensive paid tool that operates on the same Modelica modeling language. IIRC, at least Simuscape operates on Modelica under the hood. Source: about 1 year ago
It shouldn't be too difficult to model in Modelica. You could approximate the pendula in 1D with masses on springs or just use Modelica's multibody library. Source: about 1 year ago
Modelica is a good start, at the very least in showing how to break a complex machine with many physical phenomena into components. Modeling accuracy and ease are generally opposed. Https://openmodelica.org/. Source: over 1 year ago
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game. - Source: dev.to / 3 days ago
Https://godotengine.org/ and export to web . - Source: Hacker News / 4 days ago
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike. [1]: https://godotengine.org/. - Source: Hacker News / 3 months ago
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors. - Source: dev.to / 4 months ago
Fair enough! I’d personally recommend Godot, because it’s FOSS, has a really nice way of doing things (in my opinion), and a language that’s similar enough to Go that when I was first learning Go I’d frequently use terms from GDScript! It’s the kind of think you can learn in a few hours. Give it a shot if you’re just getting into dev! Source: 5 months ago
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