Amazon GameLift might be a bit more popular than OpenAL Soft. We know about 13 links to it since March 2021 and only 11 links to OpenAL Soft. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
OpenAL is probably the best middle ground. Source: 10 months ago
OpenAL Soft - Greatly improves audio. (Enable EAX effects in SS2 settings after this OpenAL Soft is installed). System Shock 2 used hardware accelerated audio effects and those work only if you have sound card that supports them. OpenAL Soft implements all those effects in software so you get good audio. Source: over 1 year ago
.MHR cannot be opened without a file viewer (Binary data). Source: almost 2 years ago
Sounds like you want OpenAL Soft a cross platform LGPL software implementation of OpenAL. Source code and issue tracker are [on Github](0https://github.com/kcat/openal-soft). Source: almost 2 years ago
OpenAL. I found OpenAL v1.1 Windows Installer from OpenAL: Cross Platform 3D Audio but OpenAL Soft v1.21.0 from here https://openal-soft.org/. What is the difference and which should I download? Source: about 2 years ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
PortAudio - PortAudio is a cross platform, open-source, audio I/O library.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other...
XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.
RtAudio - RtAudio is a set of C++ classes that provide a common API for realtime audio input/output across...
LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...