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Based on our record, OpenAL Soft seems to be a lot more popular than PortAudio. While we know about 11 links to OpenAL Soft, we've tracked only 1 mention of PortAudio. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
OpenAL is probably the best middle ground. Source: almost 2 years ago
OpenAL Soft - Greatly improves audio. (Enable EAX effects in SS2 settings after this OpenAL Soft is installed). System Shock 2 used hardware accelerated audio effects and those work only if you have sound card that supports them. OpenAL Soft implements all those effects in software so you get good audio. Source: over 2 years ago
.MHR cannot be opened without a file viewer (Binary data). Source: almost 3 years ago
Sounds like you want OpenAL Soft a cross platform LGPL software implementation of OpenAL. Source code and issue tracker are [on Github](0https://github.com/kcat/openal-soft). Source: almost 3 years ago
OpenAL. I found OpenAL v1.1 Windows Installer from OpenAL: Cross Platform 3D Audio but OpenAL Soft v1.21.0 from here https://openal-soft.org/. What is the difference and which should I download? Source: about 3 years ago
FYI PyAudio built on this software: http://portaudio.com/ which interfaces directly with Alsa/OSS (refer to the sounds system page, I'm not saying Open-Source Software here) which PulseAudio also does. Source: about 4 years ago
OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other...
JUCE - JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins...
Wwise - Game audio engine, designed to give artists more control and save programmers' time.
SoLoud - Easy to use, free, portable c/c++ audio engine for games.
RtAudio - RtAudio is a set of C++ classes that provide a common API for realtime audio input/output across...
FMOD - FMOD Studio is an audio middleware solution and engine for games.