Based on our record, Nuxt.js should be more popular than EnTT. It has been mentiond 149 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In recent years, projects like Vercel's NextJS and Gatsby have garnered acclaim and higher and higher usage numbers. Not only that, but their core concepts of Server Side Rendering (SSR) and Static Site Generation (SSG) have been seen in other projects and frameworks such as Angular Universal, ScullyIO, and NuxtJS. Why is that? What is SSR and SSG? How can I use these concepts in my applications? - Source: dev.to / about 1 year ago
One reason to opt for server side rendering is improved SEO, so if this is especially import for your project you could have a look at for instance https://remix.run/ or https://nextjs.org/ for react or https://nuxtjs.org/ if you use Vue. Source: about 2 years ago
Well nuxtjs.org work smooth on ios 12, maybe you didn't understand what I'm talking about. Source: about 2 years ago
E.g. Most nuxtjs.org documentation is Nuxt 2 and therefore Vue 2, while nuxt.com documentation is always Nuxt 3 and therefore Vue 3. Source: about 2 years ago
For detailed explanation on how things work, check out the documentation. - Source: dev.to / about 2 years ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: almost 2 years ago
Next.js - A small framework for server-rendered universal JavaScript apps
Flecs - Multi-threaded Entity Component System written for C89 & C99
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Vue.js - Reactive Components for Modern Web Interfaces
Entitas - Entity Component System Framework for C# and Unity