Murf AI is a new-age online text to speech tool that allows users to generate AI voiceovers in minutes. Designed for Enterprises, SMBs as well individual content creators, Murf supports 100+ ultra-realistic voices across 19 languages.
Teams & Enterprises can utilize features like Team collaboration, Pronunciation library to create voiceovers at scale.
Murf is most suited for eLearning narrations, explainer videos, product & software demos, conversational AI, audiobooks, and gaming.
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I love Murf AI! It's the best text to speech app I've ever used. It's easy to use and makes my life so much easier. I can't imagine living without it.
Based on our record, Murf AI should be more popular than SpeedTree. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Murf AI is a versatile AI voice generator that offers over 120+ text-to-speech voices in 20+ languages. You can use Murf’s lifelike AI voices for podcasts, videos, and all your professional presentations. You can also upload your video, music, or image and sync it with the voice of your choice. You can play with pitch, punctuation, and emphasis to make the AI voices carry your message however you like. - Source: dev.to / 11 months ago
Https://murf.ai/ is pretty cool and scary. Source: 11 months ago
Murf.ai - Voice-over for presentations, podcasts, videos and more. Source: 12 months ago
I have played around with https://murf.ai/ which is an excellent TTS. As well as https://heypi.com/talk which can respond to my chats with voice, but these are not exactly what I am looking for. Source: 12 months ago
Try this maybe? It's an online text to speech generator. Some free MP3 converters may come with that feature, but I'm not sure. Source: about 1 year ago
Tech making development faster/easier. Not every game is cutting edge technology. A lot of great games doesn't necessarily have cutting edge visual either. Different game engines have different ways of facilitating game development. Then there's softwares that can be used to plug in those engines to further cut cost by just purchasing a solution. Some people example are Speedtree (significantly less costly to use... Source: over 1 year ago
I'm saying it's weird that you think bespoke crates are what makes a AAA game, it's also weird that you think AAA games don't use asset libraries. Source: over 1 year ago
Speaking of simulations, you also need the physics engine, which provides things like collision/bullet detection, damage/explosion simulations, deformations, environment manipulation (see: tyres of cars in GTA V when you shoot them; using telekinesis in Control to break up concrete, etc). There is an entire company, SpeedTree dedicated to just providing realistic trees for games and films. The Witcher 3 uses... Source: almost 2 years ago
Proc Gen is used across the entire industry for a myriad of reasons, for example, "Speed Tree" which is a very heavily used 3rd party suite of tools that allows users to generate foilage and enviroments rapdily. Source: almost 2 years ago
I'd read this as, "crafting an entire city manually by hand from skyscrapers down to a single piece of trash is a huge undertaking - let's develop some brand new tools to help automate some of this". Think "SpeedCity" instead of tools like "SpeedTree". Source: over 2 years ago
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