Realistic Tree Models
SpeedTree provides a library of highly detailed and realistic tree and vegetation models that enhance the visual quality of any project.
Customization and Flexibility
Users can customize trees extensively, from altering leaf size and shape to bark texture, allowing for unique designs tailored to specific project needs.
Efficient Performance
SpeedTree offers optimized models and efficient rendering techniques, making it suitable for real-time applications like video games without compromising performance.
Integration with Major Platforms
SpeedTree is compatible with popular game engines like Unity and Unreal Engine, facilitating seamless integration into existing workflows.
Time-Saving
Using SpeedTree can significantly reduce development time by providing ready-made, customizable assets that eliminate the need to model vegetation from scratch.
We have collected here some useful links to help you find out if SpeedTree is good.
Check the traffic stats of SpeedTree on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of SpeedTree on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of SpeedTree's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of SpeedTree on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about SpeedTree on Reddit. This can help you find out how popualr the product is and what people think about it.
Tech making development faster/easier. Not every game is cutting edge technology. A lot of great games doesn't necessarily have cutting edge visual either. Different game engines have different ways of facilitating game development. Then there's softwares that can be used to plug in those engines to further cut cost by just purchasing a solution. Some people example are Speedtree (significantly less costly to use... Source: almost 3 years ago
I'm saying it's weird that you think bespoke crates are what makes a AAA game, it's also weird that you think AAA games don't use asset libraries. Source: almost 3 years ago
Speaking of simulations, you also need the physics engine, which provides things like collision/bullet detection, damage/explosion simulations, deformations, environment manipulation (see: tyres of cars in GTA V when you shoot them; using telekinesis in Control to break up concrete, etc). There is an entire company, SpeedTree dedicated to just providing realistic trees for games and films. The Witcher 3 uses... Source: about 3 years ago
Proc Gen is used across the entire industry for a myriad of reasons, for example, "Speed Tree" which is a very heavily used 3rd party suite of tools that allows users to generate foilage and enviroments rapdily. Source: about 3 years ago
I'd read this as, "crafting an entire city manually by hand from skyscrapers down to a single piece of trash is a huge undertaking - let's develop some brand new tools to help automate some of this". Think "SpeedCity" instead of tools like "SpeedTree". Source: almost 4 years ago
Not sure about Rockstar, but a lot of gamedevs use something like Speedtree. Source: about 4 years ago
Check out https://store.speedtree.com/. Source: over 4 years ago
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