Tech making development faster/easier. Not every game is cutting edge technology. A lot of great games doesn't necessarily have cutting edge visual either. Different game engines have different ways of facilitating game development. Then there's softwares that can be used to plug in those engines to further cut cost by just purchasing a solution. Some people example are Speedtree (significantly less costly to use... Source: over 1 year ago
I'm saying it's weird that you think bespoke crates are what makes a AAA game, it's also weird that you think AAA games don't use asset libraries. Source: over 1 year ago
Speaking of simulations, you also need the physics engine, which provides things like collision/bullet detection, damage/explosion simulations, deformations, environment manipulation (see: tyres of cars in GTA V when you shoot them; using telekinesis in Control to break up concrete, etc). There is an entire company, SpeedTree dedicated to just providing realistic trees for games and films. The Witcher 3 uses... Source: almost 2 years ago
Proc Gen is used across the entire industry for a myriad of reasons, for example, "Speed Tree" which is a very heavily used 3rd party suite of tools that allows users to generate foilage and enviroments rapdily. Source: almost 2 years ago
I'd read this as, "crafting an entire city manually by hand from skyscrapers down to a single piece of trash is a huge undertaking - let's develop some brand new tools to help automate some of this". Think "SpeedCity" instead of tools like "SpeedTree". Source: over 2 years ago
Not sure about Rockstar, but a lot of gamedevs use something like Speedtree. Source: over 2 years ago
Check out https://store.speedtree.com/. Source: almost 3 years ago
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