Based on our record, Media.net should be more popular than Pixi.js. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've heard good things of media.net or if you're interested in monetizing with Native you can try Taboola or RevContent. They have some minimum requirements of traffic. So you will need to check with them if you meet them. Source: 6 months ago
Is there any fb group or subreddit where I can clarify my doubts about OA questions of placements and internships , just know I gave media.net OA and and I just need to the intuition for one of the questions. Thanks for the same. Source: 11 months ago
Content is 100% clean. All my own work. Our partners did have a falling out with media.net so perhaps thats the cause. Source: 12 months ago
My understanding of Google adsense is you need lots of content for them to generate ads and it looks like some others are similar and require lots of views before you can set up the ads (Media.net, Adversal). I am not really into creating content like blogs but more interactive and functional apps, so I don't think these products would work. Source: about 1 year ago
Agree with the screenshot. Tier matters in initial years. In my college avg salary is 4 LPA. Max is 8 LPA (media.net). Mine is 7.5 (Capg). Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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