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Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago
How long before Skyrim overtakes !ping Starfield? Source: 7 months ago
Look at the graphs from steamcharts.com and compare it to other games below & above TF2 and tell me those are real numbers. Source: 10 months ago
You can actually see this clearly reflected on steam charts. https://steamcharts.com/ . Of the top 25 games the only one that is "easy" is Stardew Valley at 24. Everything else is either difficult or PVP (which is very difficult). Source: 10 months ago
We have a tool for that: https://steamcharts.com/. Source: 10 months ago
These games were chosen from the top 10 games by current players list on steamcharts.com . Out of the list, I eliminated TF2, Wallpaper Engine (Not really a game either..., Unturned and Destiny 2 because these games have no clear peak/low times, it's practically a "straight" line across time in these games. (If these games were featured with their 90+% percentages, that would bump the average percentage even... Source: 10 months ago
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