Software Alternatives & Reviews

JOGL VS OpenAL Soft

Compare JOGL VS OpenAL Soft and see what are their differences

JOGL logo JOGL

Game Development

OpenAL Soft logo OpenAL Soft

OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.
  • JOGL Landing page
    Landing page //
    2023-08-29
  • OpenAL Soft Landing page
    Landing page //
    2023-04-18

JOGL videos

Introduction to JOGL

More videos:

  • Review - JOGL Interview Questions and Answers
  • Review - JOGL Africa: Introduction Event

OpenAL Soft videos

F.E.A.R. w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF)

More videos:

  • Review - F.E.A.R DirectSound3D: Creative Alchemy vs OpenAL Soft (Headphone only)
  • Review - Counter-Strike 1.0 WON w/ 3D spatial sound (OpenAL Soft HRTF audio) 20th Anniversary!

Category Popularity

0-100% (relative to JOGL and OpenAL Soft)
Game Development
44 44%
56% 56
Game Engine
36 36%
64% 64
Development Tools
0 0%
100% 100
3D Game Engine
100 100%
0% 0

User comments

Share your experience with using JOGL and OpenAL Soft. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, OpenAL Soft should be more popular than JOGL. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

JOGL mentions (2)

  • Is it possible to use the GPU to accelerate my my matrixMultiply method, and if so how would you best recommend I do it? I'm still relatively new to Java, and this is my first real swing at some more heavy duty data manipulation
    Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
  • Shaders in Processing
    I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago

OpenAL Soft mentions (11)

  • Audio Library
    OpenAL is probably the best middle ground. Source: 10 months ago
  • Prey (2017) Director: Using That Name Was A Mistake
    OpenAL Soft - Greatly improves audio. (Enable EAX effects in SS2 settings after this OpenAL Soft is installed). System Shock 2 used hardware accelerated audio effects and those work only if you have sound card that supports them. OpenAL Soft implements all those effects in software so you get good audio. Source: over 1 year ago
  • Death lamp worth?
    .MHR cannot be opened without a file viewer (Binary data). Source: almost 2 years ago
  • Anyone know a good OpenAL alternative or wrapper which works on Apple platforms?
    Sounds like you want OpenAL Soft a cross platform LGPL software implementation of OpenAL. Source code and issue tracker are [on Github](0https://github.com/kcat/openal-soft). Source: almost 2 years ago
  • Latest versions of Creative ALchemy and OpenAL
    OpenAL. I found OpenAL v1.1 Windows Installer from OpenAL: Cross Platform 3D Audio but OpenAL Soft v1.21.0 from here https://openal-soft.org/. What is the difference and which should I download? Source: about 2 years ago
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What are some alternatives?

When comparing JOGL and OpenAL Soft, you can also consider the following products

BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.

PortAudio - PortAudio is a cross platform, open-source, audio I/O library.

Amazon GameLift - Amazon Gamelift is a dedicated server platform for online video gaming. Notable customers include High Horse Entertainment, Wargaming Mobile, Gearbox Software, Aon Interactive and Proletariat, Inc... read more.

OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other...

LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...

JUCE - JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins...