Software Alternatives, Accelerators & Startups

JMonkeyEngine VS PlayCanvas

Compare JMonkeyEngine VS PlayCanvas and see what are their differences

JMonkeyEngine logo JMonkeyEngine

What is jMonkeyEngine? It's a free, open source game engine, made especially for Java game developers who want to create 3D games using modern technology.

PlayCanvas logo PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.
  • JMonkeyEngine Landing page
    Landing page //
    2021-09-20
  • PlayCanvas Landing page
    Landing page //
    2021-09-22

JMonkeyEngine features and specs

  • Open Source
    JMonkeyEngine is open-source, which means it's free to use and has a wide community of developers who contribute to its development and offer support.
  • Java-based
    It is built using Java, which makes it accessible to a large number of developers familiar with the language and benefits from Java's portability across different platforms.
  • Cross-platform
    JMonkeyEngine supports multiple platforms including Windows, macOS, Linux, and Android, enabling developers to create games that run on various devices.
  • Rich Feature Set
    The engine comes with a comprehensive set of features such as advanced 3D graphics, physics integration, terrain generation, and a user-friendly scene graph.
  • Active Community
    An active and responsive community provides forums, tutorials, and additional resources, helping both new and experienced developers.
  • Integrated Development Environment
    It includes its own SDK with an integrated development environment, which simplifies the process of game development by providing tools such as scene composer, model importer, and debugging tools.

Possible disadvantages of JMonkeyEngine

  • Java Performance
    Java generally has performance overhead compared to languages like C++ often used in other game engines. This can be a downside for performance-critical applications.
  • Limited Mobile Support
    While it supports Android, the engine's capabilities and performance on mobile platforms are not as robust as on desktops, and iOS support is limited.
  • Less Mature Asset Pipeline
    The asset pipeline of JMonkeyEngine is not as mature or comprehensive as those found in more established engines like Unity or Unreal, which may require additional effort for asset management.
  • Smaller Ecosystem
    Compared to mainstream engines, JMonkeyEngine has a smaller ecosystem. This means fewer third-party integrations, add-ons, and professional-grade assets available for immediate use.
  • Steeper Learning Curve for Java
    For developers not familiar with Java, there might be a steeper learning curve to become proficient with the language and its associated tools compared to more widely-used game development languages.
  • Less Commercial Support
    Being open-source and community-driven, JMonkeyEngine lacks the commercial support that some other engines offer. This can be a disadvantage for large-scale projects requiring professional backing.

PlayCanvas features and specs

  • Browser-Based
    PlayCanvas is entirely browser-based, which means you don't need to install any additional software. This allows for easy access from any computer with a web browser.
  • Real-Time Collaboration
    Multiple developers can work on the same project simultaneously, thanks to PlayCanvas's real-time collaboration features, similar to what you find in Google Docs.
  • Cross-Platform
    Games developed in PlayCanvas can be played across different platforms, including desktop, mobile, and VR with little modification.
  • Open Source Engine
    The PlayCanvas engine is open-source, which allows developers to understand, modify, and improve the underlying code to better suit their needs.
  • Fast Load Times
    The engine is highly optimized for performance, offering fast load times and an efficient execution of game code.
  • WebGL Support
    PlayCanvas leverages the power of WebGL, allowing for advanced 3D graphics directly in the web browser without needing plugins.

Possible disadvantages of PlayCanvas

  • Subscription Costs
    While there is a free tier, certain advanced features and additional storage require a paid subscription, which may be a barrier for smaller studios or hobbyists.
  • Internet Dependency
    Because it's browser-based, you need an internet connection to access the editor and some collaborative features, which can be a limitation in areas with poor connectivity.
  • Limited Asset Store
    PlayCanvas’s asset store is not as extensive as some competitors, meaning developers might need to spend more time creating or sourcing assets from third parties.
  • Learning Curve
    For those new to browser-based game development or the PlayCanvas engine specifically, there might be a steeper learning curve compared to other more established engines like Unity or Unreal.
  • Performance Limitations
    While PlayCanvas is optimized for web performance, it might not handle very large or complex games as well as some native engines.
  • Community and Support
    The user community and official support resources for PlayCanvas are smaller compared to larger engines like Unity or Unreal, potentially making it harder to find solutions to specific issues.

JMonkeyEngine videos

A Closer Look at the jMonkeyEngine

More videos:

  • Review - jMonkeyEngine -- The Others Game Engine Series
  • Review - jMonkeyEngine3 Engine Showcase

PlayCanvas videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

More videos:

  • Tutorial - PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial
  • Review - WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Category Popularity

0-100% (relative to JMonkeyEngine and PlayCanvas)
Game Engine
35 35%
65% 65
Game Development
32 32%
68% 68
3D Game Engine
40 40%
60% 60
Development
100 100%
0% 0

User comments

Share your experience with using JMonkeyEngine and PlayCanvas. For example, how are they different and which one is better?
Log in or Post with

Reviews

These are some of the external sources and on-site user reviews we've used to compare JMonkeyEngine and PlayCanvas

JMonkeyEngine Reviews

The Top 10 Video Game Engines
Right off the bat, the team boldly claims that using their engine will be easier than utilization and outright learning C++, which is true. C++ can be a hang-up for many not familiar with programming, and jMonkeyEngine can be a great option for those who want to create games without really breaking your back trying to learn a whole new language.

PlayCanvas Reviews

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Source: kerneltips.com

Social recommendations and mentions

PlayCanvas might be a bit more popular than JMonkeyEngine. We know about 29 links to it since March 2021 and only 23 links to JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

JMonkeyEngine mentions (23)

  • Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
    > Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / over 1 year ago
  • My recommendation on which language and libraries to use for the engine.
    There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 2 years ago
  • [Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
    This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 2 years ago
  • Godot 4.0 Stable
    > Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 2 years ago
  • I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
    It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 2 years ago
View more

PlayCanvas mentions (29)

  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: almost 2 years ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: almost 2 years ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: almost 2 years ago
View more

What are some alternatives?

When comparing JMonkeyEngine and PlayCanvas, you can also consider the following products

Unity - The multiplatform game creation tools for everyone.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full...

CryENGINE - The most powerful game development platform is now available to everyone. Full engine source code.