Our package management software uses machine vision and AI to automate your mailroom and front desk operations. PackageX Receive is easy to use, highly scalable, and works across industries, including:
Simply snap a photo of any package or delivery label (even handwritten! โ๏ธ), and our package management software will: ๐ Automatically extract all relevant information, ๐ Match deliveries to the correct recipients, ๐ Manage notifications, ๐ Send alerts and reminders to all recipients, ๐ Collect proof of pickups, and ๐ Keep track of every item that enters and leaves your mailroom
๐ Trusted by smart teams at WeWork, DelVal, and more in 210+ cities worldwide ๐ 100% powered by the cloud. No specialized hardware needed! ๐ Scan packages and notify recipients with the click of a single button ๐ Painless inbound and outbound package tracking ๐ Quick and powerful search: search by carrier, retailer, sender, sender address, or recipient ๐ Users can assign a designated pickup person to collect all of their business's packages ๐ Real-time data and insightful analytics for smarter mailroom operation management ๐ Custom branding features to personalize email communication ๐ Access to our "Virtual Mailroom" features. Convenient call to action buttons within your notification emails.
Based on our record, JMonkeyEngine seems to be more popular. It has been mentiond 23 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / 8 months ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 1 year ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 1 year ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 1 year ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 1 year ago
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