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I am considering creating a reinforcement library for raylib similar to Unity ML Agents, but better. Source: over 1 year ago
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot... Source: about 2 years ago
"ML-agents" is a interface between unity as a physics simulation environment and a predefined pytorch project for AI training. Transform values (position, rotation etc) and image buffers are exchanged as training input. When finished, you can load the model directly in unity for inference -> "execution" -> no need for python code anymore. Https://unity.com/products/machine-learning-agents. Source: about 2 years ago
Does Unreal offer a better support than Unity regarding Machine Learning? Unity offers ML Agents, is there anything similar on UE 5.1? ( https://unity.com/products/machine-learning-agents ). Source: about 2 years ago
Unity has collaborated with OpenAI a few times now. https://unity.com/products/machine-learning-agents that is the place to start. There are also a lot of articles online on how to use neural networks with Unity. Source: over 2 years ago
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