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Unity Machine Learning

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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  • Unity Machine Learning Landing page
    Landing page //
    2023-08-19

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We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Unity Machine Learning and what they use it for.
  • Would you be interested in a raylib Reinforcement Learning library?
    I am considering creating a reinforcement library for raylib similar to Unity ML Agents, but better. Source: 8 months ago
  • I have some questions as an absolute beginner.
    Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot... Source: about 1 year ago
  • Working with Unreal Engine 5 for Computer Vision.
    "ML-agents" is a interface between unity as a physics simulation environment and a predefined pytorch project for AI training. Transform values (position, rotation etc) and image buffers are exchanged as training input. When finished, you can load the model directly in unity for inference -> "execution" -> no need for python code anymore. Https://unity.com/products/machine-learning-agents. Source: about 1 year ago
  • Unity vs Unreal for Machine Learning?
    Does Unreal offer a better support than Unity regarding Machine Learning? Unity offers ML Agents, is there anything similar on UE 5.1? ( https://unity.com/products/machine-learning-agents ). Source: about 1 year ago
  • For those who created neural networks in Unity before, how did you do it?
    Unity has collaborated with OpenAI a few times now. https://unity.com/products/machine-learning-agents that is the place to start. There are also a lot of articles online on how to use neural networks with Unity. Source: over 1 year ago
  • AI Powered Engine
    XeSS from Intel and DLSS from Nvidia both use machine learning (for both image upscaling and frame generation in case of DLSS3) and it's something popular engines support already. Unity does have first party Learning Agents support. Source: over 1 year ago
  • This room is dynamically generated with GPT-3 creating its person, items and writings, while SD paints the pictures on the wall.
    If you want to train the 3D beings yourself, have a look at Unity ML. Made a prototype with that. Source: over 1 year ago
  • Have you ever used AI in your games
    What plugins? There are hundreds. I used a few but I liked what Unity provided, and OpenAI. Mostly I used my own AI. Source: almost 2 years ago
  • strategy game devs, How do you develop your AI for computer player?
    Are you using the package that comes with unity (https://unity.com/products/machine-learning-agents) or something else? Source: almost 2 years ago
  • Replika AI Discussion
    They are using the unity framework for 3d modeling, it can be used for a lot it seems, who knows what they are doing. https://unity.com/products/machine-learning-agents Might be only using the 3d aspect im not sure. Source: about 2 years ago
  • how to work with Unity AI
    Unity has some decent ML tutorials, though, but I guess it all depends on what kind of "AI" you want. Source: about 2 years ago
  • I need help with machine learning
    I would start by checking official resources, papers and maybe using official ML as starting point. Https://unity.com/products/machine-learning-agents Then depending on your knowledge, skill and/or requirements you can keep using that approach, find other or create your own. Source: about 2 years ago
  • Tips/Advices/Guidance on Unity ML Agents Toolkit
    Im an undergrad working on a project and Im way behind schedule now so I desperately need some help here, I just started learning on how to use Unity and Unity ML Agents (https://unity.com/products/machine-learning-agents) the moment I chose to do this project and a few months had passed and I am still pretty much clueless and I only have 2 months left till the deadline. Source: over 2 years ago
  • in general ai that learns
    If youre interested take a look at https://unity.com/products/machine-learning-agents. Source: over 2 years ago
  • Cam this happen
    Presuming you're talking about a true AI (that learns) and not just a state machine or algorithm, you may be looking for ML Agents: https://unity.com/products/machine-learning-agents. Source: over 2 years ago
  • A hands-on introduction to deep reinforcement learning using Unity ML-Agents
    In this series, I'll walk you through how to use Unity ML-Agents to build a volleyball environment and train agents to play in it using deep RL. For a bit of fun and extra incentive, you'll be able to submit your trained agent to the Ultimate Volleyball leaderboard and have it compete against other agents. - Source: dev.to / almost 3 years ago
  • Use case related to RL for real world
    Unity - emergent behaviors. This one isn't a product in and of itself but they show a feature of their product. Source: almost 3 years ago
  • 7 months journey from a game that failed at release to a game that we are not ashamed of
    I’ve played around with Source 2 and UE4 over the past year. Currently getting into Unity for it’s Machine Learning Agents 😬 https://unity.com/products/machine-learning-agents. Source: almost 3 years ago
  • Started to work on the Phasmophobia-like game that uses reinforcement learning half a year ago and now I'm afraid of Hello Neighbor 2 as they use very similar technology, moreover it's more advanced then mine. Starting to burnout having the main job at the same time...
    I’ve been reading many different articles over the internet, the book “Coding the deep learning revolution” and playing with algorithms. More specifically you can start with the OpenAI gym to get a grasp of how to do reinforcement learning in the different environments. As for the engines, I know two toolkits for the two major engines, it’s ml-agents for Unity and MindMaker for Unreal Engine, I use the second one... Source: almost 3 years ago
  • How to implement AI to drive a car on a racing track?
    Final option is real AI - find a learning algorithm that can take the pad input and track/vehicle information and can learn to play your game. I've never tried this myself, but it'd be a fun thing to try: https://unity.com/products/machine-learning-agents. Source: about 3 years ago
  • Coding Artificial Intellegence In Unity
    Machine learning agents (the shiny new thing in Unity). Source: over 3 years ago

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