Software Alternatives, Accelerators & Startups

HashLink VS Zelda Classic

Compare HashLink VS Zelda Classic and see what are their differences

HashLink logo HashLink

Virtual machine for Haxe with performance optimizations.

Zelda Classic logo Zelda Classic

Zelda Classic is a tribute to (what we think is) the greatest video game of all time:...
  • HashLink Landing page
    Landing page //
    2020-11-16
  • Zelda Classic Landing page
    Landing page //
    2023-03-14

Category Popularity

0-100% (relative to HashLink and Zelda Classic)
Programming Language
100 100%
0% 0
CMS
0 0%
100% 100
Games
14 14%
86% 86
Project Management
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, HashLink should be more popular than Zelda Classic. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

HashLink mentions (3)

  • 3D and 2D: Testing out my cross-platform graphics engine
    > The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha. https://hashlink.haxe.org/. - Source: Hacker News / 2 months ago
  • Ask HN: Does anyone here use Haxe?
    The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe. I don't know any other companies who are releasing games in Haxe today. - Source: Hacker News / 6 months ago
  • Data Science in Julia for Hackers
    The problem I seem with sysimages, is that the whole process is incredibly unergonomic for exploratory coding, which Julia always claims it is a primary use-case for. When you want to just glue some packages and quickly test out some results, the last thing you want to do is to think about what kinds of functions from libraries you are going to use beforehand, carefully write it in a precompilation file, and wait... - Source: Hacker News / about 3 years ago

Zelda Classic mentions (2)

  • An evolution of handhelds. 1989-2022
    I love zelda. If interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests. Source: almost 2 years ago
  • Nintendo games I have played in my life. Rate my taste.
    If you'd like to try custom quests on computer, go to http://zeldaclassic.com. Source: about 2 years ago

What are some alternatives?

When comparing HashLink and Zelda Classic, you can also consider the following products

Evoland - Evoland - A short story of adventure video games evolution!

The Binding of Isaac - The Binding of Isaac is a 2011 independent video game designed by Edmund McMillen and Florian Himsl.

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Oceanhorn - A game development blog about Zelda-like RPG series Oceanhorn.‎Holiday Sale, Android Out Now!

Graphite Editor - Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more.

Bevy Engine - Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!