Based on our record, itch.io seems to be a lot more popular than HacknPlan. While we know about 7498 links to itch.io, we've tracked only 13 mentions of HacknPlan. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Some management software has "ok" file management... Something like "hacknplan.com" .. it's my favorite. Source: 12 months ago
A while back I was working with a small team and we tried out HacknPlan, and we were pretty impressed by it. I liked the integration with a design document, made it feel like it really was geared towards game devs. Our artist took to it quickly and everyone was able to fill out their own timelines with labels so we could get a nice overview of the scope of the project. Source: 12 months ago
I'll give you the resources you'll need for a team environment to include access to advanced Github resources, AWS services, and seats in team environment apps (SDL uses hacknplan.com). Source: about 2 years ago
Other suggestions *Add one task per day into your preferred program management app https://hacknplan.com/ I like this one If you want to continue after that task, can do so, but write at least one. *Join some game dev discords. Source: about 2 years ago
For kanban boards, I really enjoy using HackNPlan. I just pay for the basic features for it, but it's worked really well for me, and the creator is active on Reddit and is pretty quick on responses. Source: about 2 years ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 14 days ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 5 months ago
I just found this game on itch.io and it's SO GOOD! Source: 5 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 5 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 5 months ago
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