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Based on our record, Observable seems to be a lot more popular than GPU.JS. While we know about 312 links to Observable, we've tracked only 10 mentions of GPU.JS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
How will this compare to Gpu.js? https://gpu.rocks/. - Source: Hacker News / about 2 years ago
Https://gpu.rocks/#/ Sorry, this is barely gameplay related, just interested if that could be kept synced. - Source: Hacker News / over 2 years ago
You can refresh the page to get a different random generator function. This code uses the great gpu.js library (https://gpu.rocks) to speed things up. The basic idea is to generate colors for each pixel at each given time step by running a randomly-generated function. The function is influenced by the concept of neural nets as universal function approximators. Basically, it takes the pixel x/y coordinates and some... - Source: Hacker News / over 3 years ago
Website nowadays have high end graphics and requires a lot of processing power so it might be a good IDEA to utilize the power of GPU. It might sound complicated but its really simple actually. Because there are many library out there to help you out. For example GPU.js. It also switch backs to regular mode if the user device don't have a GPU so no worries there. So get started now by reading the DOCS. - Source: dev.to / over 3 years ago
I know there's a lot of Javascript developers on this forum. If you want to get into GPU programming, I highly recommend gpu.js [1] library as a jumping off point. It's amazing how powerful computers are and how we squander most our cycles. [1] https://gpu.rocks/#/ Disclaimer: I have one un-merged PR in the gpu.js repo. - Source: Hacker News / over 3 years ago
"Observable is obnoxious if you want to add a D3 pie chart to your Vue application and have to untangle calls to D3’s API from reactive cell values, which look like ordinary JavaScript, but are not, and will cause compilation and runtime errors when copied." Yep - as I wrote: "If you want to just blindly copy and paste d3 code, you may have issues with the docs being hosted on observable." If instead you learn the... - Source: Hacker News / 29 days ago
I'd imagine many nested named capturing groups may trip even the best automated system! I do like the solution though. I would've probably approached it differently, trying to first get the 'inverted' match (i.e. Not matching anything that isn't a currency like pattern) and refine from there. A bit like this one I did a while back, to parse garbled strings that may occur after OCR [0]. I imagine the approach does... - Source: Hacker News / 2 months ago
Was looking for some mention of Mike Bostock and his epic odyssey into this space. For those who aren't familiar https://observablehq.com/@mbostock. - Source: Hacker News / 3 months ago
I experimented with an Ohm/CodeMirror bridge that would map an Ohm grammar to CodeMirror classes for marks and syntax highlighting. It might be an interesting starting point for you: https://observablehq.com/@ajbouh/editor. - Source: Hacker News / 3 months ago
I have a fork of this that inverts the light model from additive to subtractive and suddenly its like ink in water https://observablehq.com/@tomlarkworthy/ink. - Source: Hacker News / 4 months ago
gpgpu.js - JavaScript library to use the GPU in the browser through WebGL
RunKit - RunKit notebooks are interactive javascript playgrounds connected to a complete node environment right in your browser. Every npm module pre-installed.
WebMonkeys - JavaScript library for massively parallel GPU programming
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
The Battle for Wesnoth - The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
Vega-Lite - High-level grammar of interactive graphics