Software Alternatives, Accelerators & Startups

GPU.JS

Single-file JavaScript library for GPU acceleration.

GPU.JS

GPU.JS Reviews and Details

This page is designed to help you find out whether GPU.JS is good and if it is the right choice for you.

Screenshots and images

  • GPU.JS Landing page
    Landing page //
    2021-09-20

Features & Specs

  1. Performance Boost

    GPU.JS leverages the power of the GPU to perform computations, potentially offering significant performance improvements over CPU-based computations, especially for parallelizable tasks.

  2. JavaScript Integration

    GPU.JS is built for JavaScript environments, allowing easy integration into existing JavaScript projects without the need for external languages or complex setups.

  3. Ease of Use

    The library provides a high-level API that abstracts much of the complexity associated with writing GPU code, making it more accessible to developers who might not be familiar with GPU programming.

  4. Cross-Platform

    GPU.JS runs in the browser and on Node.js, allowing developers to write platform-independent code that can execute on both client and server environments.

  5. Real-Time Processing

    By utilizing GPU acceleration, GPU.JS can handle real-time data processing tasks efficiently, which is beneficial for applications such as simulations, data visualizations, and animations.

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Videos

GPU.js - GPGPU in your browser

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about GPU.JS and what they use it for.
  • Running GPT-2 in WebGL: Rediscovering the Lost Art of GPU Shader Programming
    Imho there are js libraries which goes through the traditional rendering based shader path to emulate general purpose computations on the GPU, gpu.js for example https://gpu.rocks/#/. - Source: Hacker News / 4 months ago
  • Chrome Ships WebGPU
    How will this compare to Gpu.js? https://gpu.rocks/. - Source: Hacker News / over 2 years ago
  • New Release: 0 A.D. Alpha 26: Zhuangzi (Open Source Ancient Warfare RTS)
    Https://gpu.rocks/#/ Sorry, this is barely gameplay related, just interested if that could be kept synced. - Source: Hacker News / about 3 years ago
  • Show HN: GPU-accelerated โ€œlava lampโ€ based on universal function approximator
    You can refresh the page to get a different random generator function. This code uses the great gpu.js library (https://gpu.rocks) to speed things up. The basic idea is to generate colors for each pixel at each given time step by running a randomly-generated function. The function is influenced by the concept of neural nets as universal function approximators. Basically, it takes the pixel x/y coordinates and some... - Source: Hacker News / almost 4 years ago
  • Use your BฬถRฬถAฬถIฬถNฬถ GPU
    Website nowadays have high end graphics and requires a lot of processing power so it might be a good IDEA to utilize the power of GPU. It might sound complicated but its really simple actually. Because there are many library out there to help you out. For example GPU.js. It also switch backs to regular mode if the user device don't have a GPU so no worries there. So get started now by reading the DOCS. - Source: dev.to / almost 4 years ago
  • Gentle introduction to GPUs inner workings
    I know there's a lot of Javascript developers on this forum. If you want to get into GPU programming, I highly recommend gpu.js [1] library as a jumping off point. It's amazing how powerful computers are and how we squander most our cycles. [1] https://gpu.rocks/#/ Disclaimer: I have one un-merged PR in the gpu.js repo. - Source: Hacker News / almost 4 years ago
  • I wrote a customizable CSS engine in JavaScript
    One of the clear advantages of a native CSS engine over its JavaScript equivalent, is that itโ€™s written in a low level language such as C or C++. That can be compensated with the usage of Web Assembly, where we can write our code with Rust and compile it to a low-level language that can run on the browser. To top things up, we can use WebGL or a library such as GPU.JS to run vector calculations in parallel using... - Source: dev.to / about 4 years ago
  • Sunrise to sunset in 15 seconds
    Https://gpu.rocks/#/ - This library transpiles JS into GLSL so you don't even need to know GLSL at all. I started with this for a few months and eventually started to edit the raw GLSL output it was producing to do further optimisations. Source: over 4 years ago
  • Performance tips for JavaScript Game Developers
    Because CSS animations can take advantage of GPU acceleration. When you use properties like translateZ, translate3d, max-width, min-width, etc in your animations, CSS will shift the painting of those animations from the CPU over to the GPU. This is something that is not really possible in JS (unless you use something like GPU.js, but a whole dependency just for some silly animations? kek). Source: over 4 years ago
  • Getting Desmos to use the GPU?
    The way Desmos works is it compiles your Desmos code to JavaScript by converting, e.g. a*b^4*sin(x) to a*Math.pow(b,4)*sin(x). It converts this string to a function, then calls the function when it needs to. Converting this JavaScript code in turn to C-like code for a GPU would be difficult to get working for all the functions Desmos produces. https://gpu.rocks/#/ provides GPU support for some Javascript, but it... Source: over 4 years ago
  • Perform optical flow with Javascript in the browser ?
    That seems like pushing javascript too far, but you might try https://gpu.rocks/. It's a bare bones matrix library with gpu acceleration, that might be the bump you need. Source: over 4 years ago

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