How will this compare to Gpu.js? https://gpu.rocks/. - Source: Hacker News / about 2 years ago
Https://gpu.rocks/#/ Sorry, this is barely gameplay related, just interested if that could be kept synced. - Source: Hacker News / over 2 years ago
You can refresh the page to get a different random generator function. This code uses the great gpu.js library (https://gpu.rocks) to speed things up. The basic idea is to generate colors for each pixel at each given time step by running a randomly-generated function. The function is influenced by the concept of neural nets as universal function approximators. Basically, it takes the pixel x/y coordinates and some... - Source: Hacker News / over 3 years ago
Website nowadays have high end graphics and requires a lot of processing power so it might be a good IDEA to utilize the power of GPU. It might sound complicated but its really simple actually. Because there are many library out there to help you out. For example GPU.js. It also switch backs to regular mode if the user device don't have a GPU so no worries there. So get started now by reading the DOCS. - Source: dev.to / over 3 years ago
I know there's a lot of Javascript developers on this forum. If you want to get into GPU programming, I highly recommend gpu.js [1] library as a jumping off point. It's amazing how powerful computers are and how we squander most our cycles. [1] https://gpu.rocks/#/ Disclaimer: I have one un-merged PR in the gpu.js repo. - Source: Hacker News / over 3 years ago
One of the clear advantages of a native CSS engine over its JavaScript equivalent, is that it’s written in a low level language such as C or C++. That can be compensated with the usage of Web Assembly, where we can write our code with Rust and compile it to a low-level language that can run on the browser. To top things up, we can use WebGL or a library such as GPU.JS to run vector calculations in parallel using... - Source: dev.to / almost 4 years ago
Https://gpu.rocks/#/ - This library transpiles JS into GLSL so you don't even need to know GLSL at all. I started with this for a few months and eventually started to edit the raw GLSL output it was producing to do further optimisations. Source: almost 4 years ago
Because CSS animations can take advantage of GPU acceleration. When you use properties like translateZ, translate3d, max-width, min-width, etc in your animations, CSS will shift the painting of those animations from the CPU over to the GPU. This is something that is not really possible in JS (unless you use something like GPU.js, but a whole dependency just for some silly animations? kek). Source: about 4 years ago
The way Desmos works is it compiles your Desmos code to JavaScript by converting, e.g. a*b^4*sin(x) to a*Math.pow(b,4)*sin(x). It converts this string to a function, then calls the function when it needs to. Converting this JavaScript code in turn to C-like code for a GPU would be difficult to get working for all the functions Desmos produces. https://gpu.rocks/#/ provides GPU support for some Javascript, but it... Source: about 4 years ago
That seems like pushing javascript too far, but you might try https://gpu.rocks/. It's a bare bones matrix library with gpu acceleration, that might be the bump you need. Source: about 4 years ago
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