Based on our record, Framer should be more popular than Pixi.js. It has been mentiond 18 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Another thing to think about is taking advantage of a free Stripe account, and creating products, with a free payment links to start accepting payments for products without a website. You could build a free website with framer.com quickly and just not pay for a domain. There are a million site builders but framer is one of the best. Source: 6 months ago
Is this only on framer.com? If you load https://app.framerstatic.com/tinyTourCardDark-TORTZ2D4.png on its own what do you see? Source: 6 months ago
See Framer (hosting from $10/mo) I find it one of the best website builders out there atm. If you have some skill you can quickly put together a great website there yourself, if not: https://kristinevilnite.com/. Source: 6 months ago
I preach Framer too, it is a great website builder however it doesn't provide a way for site visitors to add their own content or create new entries. You most likely will need to find a web developer that can build you a custom website. Source: 6 months ago
Framer = The Webflow replacement on the block. It has a figma like interface, super customizable, and very affordable. Source: 6 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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