Heaps.io might be a bit more popular than FNA. We know about 21 links to it since March 2021 and only 16 links to FNA. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: 12 months ago
Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 2 years ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: almost 2 years ago
So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: almost 2 years ago
Maybe the engine used for Dead Cells, https://heaps.io ? - Source: Hacker News / 8 months ago
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / 12 months ago
Not really the worst, but you can say my least favorite, and that would be heaps.io. Source: about 1 year ago
Yeah I think it's ideal for 2D development. Look into heaps.io . . You might like it! These days it seems the best source of community for haxe is in their official discord server. Source: over 1 year ago
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... The list goes on and on. Source: over 1 year ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
HaxeFlixel - Create cross-platform games easier and free. All with one codebase.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.
Unity - The multiplatform game creation tools for everyone.
Bevy Game Engine - A collection of awesome Bevy projects. Contribute to bevyengine/awesome-bevy development by creating an account on GitHub.