Based on our record, Heaps.io seems to be a lot more popular than MonoGame. While we know about 21 links to Heaps.io, we've tracked only 2 mentions of MonoGame. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Maybe the engine used for Dead Cells, https://heaps.io ? - Source: Hacker News / 8 months ago
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / 12 months ago
Not really the worst, but you can say my least favorite, and that would be heaps.io. Source: about 1 year ago
Yeah I think it's ideal for 2D development. Look into heaps.io . . You might like it! These days it seems the best source of community for haxe is in their official discord server. Source: over 1 year ago
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... The list goes on and on. Source: over 1 year ago
LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: 5 months ago
I followed the Getting Started instructions on monogame.net. Source: over 2 years ago
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