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Heaps.io

Mature, cross-platform graphics engine for high performance games. subtitle

Heaps.io Reviews and details

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  • Heaps.io Landing page
    Landing page //
    2020-08-09

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Videos

BiteSize Heaps.io Tutorial - part 01

Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about Heaps.io and what they use it for.
  • Unity's Trap
    Maybe the engine used for Dead Cells, https://heaps.io ? - Source: Hacker News / 8 months ago
  • Ask HN: Best stack to make a 2D game in 2023
    I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / 12 months ago
  • What is the worst engine you've ever used and why?
    Not really the worst, but you can say my least favorite, and that would be heaps.io. Source: about 1 year ago
  • why are gamedevs so against sharing code?
    Yeah I think it's ideal for 2D development. Look into heaps.io . . You might like it! These days it seems the best source of community for haxe is in their official discord server. Source: over 1 year ago
  • Picking a language
    Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... The list goes on and on. Source: over 1 year ago
  • I tried the Flash AS3 at school and it was nice
    It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:. Source: over 1 year ago
  • Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
    I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework. Source: over 1 year ago
  • Does someone have experience working with one of the HAXE frameworks to truly cross platform game ? mobile included
    Heaps.io looks like it covers all your platforms. It was used for Dead Cells, so they might have devlogs discussing how porting went. Source: over 1 year ago
  • Uno platform: build single-codebase applications across all platforms
    I think that, if you put heaps (https://heaps.io) on top of Haxe (which already is) it is somewhat comparable. - Source: Hacker News / over 1 year ago
  • After working on our Godot + Rust game fulltime for one year it is now up on Steam
    Congrats on the release! And really eye opening write-up. I read that you will go back to Unity - I wonder if you’ve heard of heaps? Source: about 2 years ago
  • Game engine for programmars
    Heaps - Haxe Game Engine - Heaps.io Game Engine Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine. Source: about 2 years ago
  • Postmortem of my first game, one day after the release
    Because I have a lot of experience with Python, I started working on the game using pygame. But, I had a lot of difficulties making builds for Windows and making shaders work, so I switched to Heaps.io after about 2 months. I'm a bit stubborn and didn't want to use an engine. I'm a developer and I like writing code, so a library made more sense to me. Source: about 2 years ago
  • What are developers these days using for creating browser games?
    I've been learning heaps.io though. I would like to use it for any serious attempt I make at building a game. I enjoy Haxe more than Javascript. And it is cross-platform as it gets, including browsers. Source: about 2 years ago
  • What is the best language to make games on VSCode?
    You could look into haxe and this haxeflixel tutorial. There’s also heaps for 3d. Source: over 2 years ago
  • What is a easy game programming language to start with?
    You can use it with https://haxeflixel.com/ or https://heaps.io/ for example. Source: over 2 years ago
  • How would I learn haxe from scratch with no programming experience
    If you are planning to make a game, you could try examples from haxeflixel or heaps. Source: almost 3 years ago
  • what's the best engine for platformers?
    Thinking back more "egnine"-like suggestions for 2D are: https://defold.com/ which uses Lua, there's also https://heaps.io/ which uses Haxe (it transpiles to other languages and is statically typed, but developing it was weird because of all the backends) . Both of them have a pretty good track record. Source: almost 3 years ago
  • My girlfriend and I are making a game about cleaning an ocean planet and raising alien axolotls. Here's a bit of our first trailer!
    I recommend this series: https://www.youtube.com/watch?v=RTvhZ8wbJaQ And after this switch to something like heaps, or if want performance use SDL2. Source: almost 3 years ago
  • LDtk: A modern and open-source 2D level editor
    As far as I can remember, Dead Cells specifically was made using Heaps[1], which the creator of Haxe himself made. Paper's Please uses OpenFL[2] instead. I'd say the Language has quite a few good libraries and frameworks to work with. The Haxe site itself lists a few others too [3] at the very bottom of the page. My advice would be to look at some sample code or documentation and see which one strikes you as... - Source: Hacker News / almost 3 years ago
  • #10
    I use HAXE as a programming language (HAXE + heaps.io ). Source: almost 3 years ago
  • About the Haxe/Heaps.io community
    Hey all, I have been trying to learn heaps and haxe for the past 1 month. I have noticed that we dont have much tutorials and a large community... Which I think scares beginners and newcomers (and most people). I had this idea of creating a heaps.io subreddit and we could make some beginners tutorials and advanced tutorials and stuff... Source: about 3 years ago

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