Based on our record, Flutter seems to be a lot more popular than JMonkeyEngine. While we know about 363 links to Flutter, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
🎯 Still confused? Start with Flutter, which lets you build both iOS & Android apps with one codebase! Check it out here. - Source: dev.to / about 2 months ago
Flutter provides robust support for NFC through third-party packages, making implementation seamless. - Source: dev.to / 2 months ago
Flutter is a powerful, popular, and open-source platform known for its developer-friendly environment, wide ecosystem of libraries, extensions and other tools. A key feature of Flutter app development services is that it promotes the development of cross-platform applications without needing to build or write two or three different codebases. - Source: dev.to / 3 months ago
In this tutorial, I'll show you how to build a full-featured mobile CRUD application with Flutter and Strapi 5. - Source: dev.to / 4 months ago
I don't agree but if you're looking for something that renderers everything in a canvas it's called Flutter https://flutter.dev/, and strangely it's made by Google, even though Flutter's success means the end of scraping the web for search. - Source: Hacker News / 5 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / over 1 year ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: about 2 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: about 2 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / about 2 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 2 years ago
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