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Managed to get a back office tool for our new project in very little time. Ton of integrated fields and easy to extend
Based on our record, Phaser should be more popular than FireCMS. It has been mentiond 124 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
That's it! You are ready to go. You can now start building your project with FireCMS. - Source: dev.to / 4 months ago
In the rapidly evolving landscape of content management systems (CMS), choosing the right backend is more critical than ever. Developers are faced with a plethora of options, from traditional setups like WordPress to modern headless CMSs like Strapi, Contentful, and Sanity. At FireCMS, we've embraced Firebase as the backbone of our CMS, and in this article, we'll delve into the benefits of using Firebase over... - Source: dev.to / 7 months ago
FireCMS is a free, open-source headless CMS based on Firebase, that both developers and content manager will love 🚀 #firebase #cms #content. Source: about 2 years ago
Been looking into fireCms.co an extendable gui for interacting with firebase Firestone and storage . Source: over 2 years ago
I like FireCMS. It requires a little bit of customization but it's very flexible. Source: over 2 years ago
I've started working on a simple interactive version of my portfolio using Phaser.js. - Source: dev.to / 7 months ago
Https://phaser.io/. It’s more of a game framework in JavaScript with built in libraries for collision. The getting started tutorial is decent/short and gives a good idea of what is going on. - Source: Hacker News / 9 months ago
This is first time I used Phaser for making a game but it's a very nice and easy HTML5 framework and I follow tutorial to use phaser and after few of them, I tried to add few things and make the gameplay how I would enjoy, so I learn about spritesheets and audios and then how many states we have to keep in mind while building a game, like preload(), create() and update() and how to manage these before adding... - Source: dev.to / 9 months ago
Phasor which uses TypeScript or JavaScript. - Source: dev.to / about 1 year ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / about 1 year ago
Blur Admin - Angular admin panel front-end framework
Unity - The multiplatform game creation tools for everyone.
Tabler - Admin panel made simple
Godot Engine - Feature-packed 2D and 3D open source game engine.
Forest Admin - Execute fast and at scale with no time wasted on internal tools developed in-house.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.