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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Managed to get a back office tool for our new project in very little time. Ton of integrated fields and easy to extend
Based on our record, Unity seems to be a lot more popular than FireCMS. While we know about 204 links to Unity, we've tracked only 16 mentions of FireCMS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
That's it! You are ready to go. You can now start building your project with FireCMS. - Source: dev.to / 4 months ago
In the rapidly evolving landscape of content management systems (CMS), choosing the right backend is more critical than ever. Developers are faced with a plethora of options, from traditional setups like WordPress to modern headless CMSs like Strapi, Contentful, and Sanity. At FireCMS, we've embraced Firebase as the backbone of our CMS, and in this article, we'll delve into the benefits of using Firebase over... - Source: dev.to / 7 months ago
FireCMS is a free, open-source headless CMS based on Firebase, that both developers and content manager will love 🚀 #firebase #cms #content. Source: about 2 years ago
Been looking into fireCms.co an extendable gui for interacting with firebase Firestone and storage . Source: over 2 years ago
I like FireCMS. It requires a little bit of customization but it's very flexible. Source: over 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Blur Admin - Angular admin panel front-end framework
Godot Engine - Feature-packed 2D and 3D open source game engine.
Tabler - Admin panel made simple
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Forest Admin - Execute fast and at scale with no time wasted on internal tools developed in-house.