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Based on our record, ExpressJS seems to be a lot more popular than Pixi.js. While we know about 425 links to ExpressJS, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Now, we will create API using expressjs. When we created application using --ssr flag, the Angular CLI already took care of installing expressjs for us. - Source: dev.to / 5 days ago
First, we import express. The Express framework allows us to create routes that will respond to webhook POST requests and serve an HTML file when a GET request is made to the root of the site. - Source: dev.to / 15 days ago
In the JavaScript ecosystem, there are guides for enabling SAML-based enterprise single sign-on in AdonisJS, Express.js, Next.js, Remix, and React with an Express.js backend. - Source: dev.to / about 1 month ago
Starting off strong with Express.js, the cool kid on the block for building web apps. It's lightweight, flexible, and doesn't throw a tantrum when you ask it to scale. With Express, you can handle HTTP requests like a pro, play around with middleware, set up routes without breaking a sweat, and render views that make your app look stunning. Big names like Netflix and Uber are already on board, and if it's good... - Source: dev.to / about 1 month ago
Express - one of the most popular middleware tools, lightweight and easy to learn. docs. - Source: dev.to / about 1 month ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 month ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Node.js - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications
p5.js - JS library for creating graphic and interactive experiences
Ruby on Rails - Ruby on Rails is an open source full-stack web application framework for the Ruby programming...
Anime.js - Lightweight JavaScript animation library
Laravel - A PHP Framework For Web Artisans
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.